Player Matchup

Danzaburou
Danzaburou
ConfusedMan
Danzaburou
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 37L
1,407 Elo+
Party 1
Thor
Thor
Hell5cythe
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,464 Elo+
Party 3
Nu Wa
Nu Wa
Mcnoan
Nu Wa
Level 27
God Stats
10W - 15L
1,391 SR
Queue Stats
92W - 86L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
MrStealYourGîrl
Sun Wukong
Level 28
God Stats
1W - 4L
1,199 SR
Queue Stats
44W - 37L
1,410 Elo+
Party 1
Ymir
Ymir
UltimoRey
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,464 Elo+
Party 3
Team Averages
Level 20
1,418 SR
1,434 Elo+

VS

Team Averages
Level 26
1,567 SR
1,537 Elo+
Neith
Neith
Hameem
Neith
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,327 Elo+
Solo
Nox
Nox
ImKeb
Nox
Level 29
God Stats
2W - 1L
1,533 SR
Queue Stats
15W - 8L
1,576 Elo+
Party 2
Chaac
Chaac
OnclePicsou
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,643 Elo+
Party 2
Erlang Shen
Erlang Shen
Swaggaclown
Erlang Shen
Level 26
God Stats
7W - 2L
1,750 SR
Queue Stats
23W - 12L
1,566 Elo+
Party 2
Jormungandr
Jormungandr
bennss
Jormungandr
Level 16
God Stats
5W - 2L
1,553 SR
Queue Stats
19W - 12L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ConfusedMan
Danzaburou
8
0 / 2 / 3
4,765
477
3,137
4,538
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 2 / 2
5,088
509
2,823
4,904
1,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Mcnoan
Nu Wa
10
2 / 4 / 1
5,875
588
5,595
5,120
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MrStealYourGîrl
Sun Wukong
8
0 / 1 / 0
4,877
488
1,566
5,265
2,031
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
7
2 / 4 / 2
5,109
511
3,403
6,891
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hameem
Neith
7
1 / 4 / 2
4,818
482
2,283
5,961
1,481
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
ImKeb
Nox
11
4 / 2 / 6
6,626
663
3,858
5,172
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 1
5,900
590
2,132
4,867
3,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Swaggaclown
Erlang Shen
11
5 / 0 / 2
6,467
647
5,403
6,545
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
bennss
Jormungandr
8
3 / 0 / 4
5,618
562
5,212
6,197
5,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
13
13
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ConfusedMan
Danzaburou
0
2
3
0.75
W
Neith
Hameem
Neith
1
4
2
0.5
L
2
2
2
1.5
W
Nox
ImKeb
Nox
4
2
6
3.5
L
Nu Wa
Mcnoan
Nu Wa
2
4
1
0.63
L
Sun Wukong
MrStealYourGîrl
Sun Wukong
0
1
0
0
W
0
0
1
0.5
W
Erlang Shen
Swaggaclown
Erlang Shen
5
0
2
6
L
Ymir
2
4
2
0.75
W
Jormungandr
bennss
Jormungandr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,524
Damage
18,888
26,718
Taken
28,742
10,502
Mitigated
14,258
5,576
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ConfusedMan
Danzaburou
3,137
1,739
95
1,196
4,538
1,241
70
3,421
1,031
0
18,456
W
Neith
Hameem
Neith
2,283
1,538
0
813
5,961
1,481
0
2,281
3,602
0
18,124
L
2,823
904
0
770
4,904
1,641
60
917
3,987
0
23,616
W
Nox
ImKeb
Nox
3,858
450
0
1,552
5,172
1,637
0
2,962
2,027
25,164
0
L
Nu Wa
Mcnoan
Nu Wa
5,595
1,332
0
720
5,120
1,092
904
1,716
3,254
26,202
0
L
Sun Wukong
MrStealYourGîrl
Sun Wukong
1,566
346
0
1,411
5,265
2,031
0
0
4,795
0
16,546
W
2,132
176
0
1,706
4,867
3,136
318
384
4,405
0
25,954
W
Erlang Shen
Swaggaclown
Erlang Shen
5,403
3,274
0
2,549
6,545
2,712
0
1,227
5,186
0
44,456
L
Ymir
3,403
1,083
0
1,384
6,891
4,497
0
2,718
4,111
10,603
0
W
Jormungandr
bennss
Jormungandr
5,212
1,765
0
658
6,197
5,292
81
1,595
4,524
15,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
29,429
189
Minions Killed
275
0
Camps Cleared
0
885,471
Distance Traveled
933,088
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,765
477
29
3
0
174,306
2
W
Neith
4,818
482
42
4
0
159,798
0
L
Thor
5,088
509
46
5
0
181,288
0
W
Nox
6,626
663
68
7
0
183,941
0
L
Nu Wa
5,875
588
49
5
0
158,612
4
L
Sun Wukong
4,877
488
39
4
0
187,388
1
W
Chaac
5,900
590
58
6
0
176,364
0
W
Erlang Shen
6,467
647
79
8
0
218,439
2
L
Ymir
5,109
511
26
3
0
183,877
2
W
Jormungandr
5,618
562
28
3
0
194,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role