Player Matchup

Chaac
Chaac
BH Chrvs
Chaac
Level 17
God Stats
6W - 4L
1,506 SR
Queue Stats
11W - 16L
1,134 Elo+
Party 1
Anhur
Anhur
ssjJohnWick
Anhur
Level 16
God Stats
7W - 8L
1,496 SR
Queue Stats
8W - 16L
1,104 Elo+
Party 1
Zeus
Zeus
xXHoodini77Xx
Zeus
Level 19
God Stats
1W - 0L
1,515 SR
Queue Stats
3W - 2L
1,074 Elo+
Party 1
Team Averages
Level 17
1,506 SR
1,104 Elo+

VS

Team Averages
Level 24
1,411 SR
1,164 Elo+
Agni
Agni
Be My Peace
Agni
Level 27
God Stats
23W - 29L
1,444 SR
Queue Stats
83W - 87L
1,301 Elo+
Solo
Cthulhu
Cthulhu
Jopitz
Cthulhu
Level 37
God Stats
2W - 5L
1,430 SR
Queue Stats
140W - 214L
1,150 Elo+
Solo
Zeus
Zeus
ShandlerKo
Zeus
Level 8
God Stats
2W - 5L
1,360 SR
Queue Stats
3W - 14L
1,040 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BH Chrvs
Chaac
14
5 / 0 / 13
10,344
739
13,872
12,592
16,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 0 / 9
10,491
749
7,192
10,093
3,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 0 / 10
10,540
753
10,941
6,823
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
7,701
550
12,615
12,526
4,152
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jopitz
Cthulhu
11
0 / 5 / 0
7,575
541
5,159
20,118
16,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 0
7,030
502
472
5,816
1,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
0
20
Kills
0
0
Deaths
20
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
BH Chrvs
Chaac
5
0
13
11.5
L
0
9
0
0
L
Cthulhu
Jopitz
Cthulhu
0
5
0
0
L
0
6
0
0
W
8
0
9
12.5
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,005
Damage
18,246
29,508
Taken
38,460
22,128
Mitigated
22,448
12,802
Healing
197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BH Chrvs
Chaac
13,872
2,733
311
6,912
12,592
16,200
496
6,285
6,307
0
43,046
L
12,615
934
0
197
12,526
4,152
0
2,633
9,368
34,013
0
L
Cthulhu
Jopitz
Cthulhu
5,159
286
0
0
20,118
16,959
0
7,111
12,247
24,574
0
L
472
82
0
0
5,816
1,337
0
1,281
4,402
5,161
0
W
7,192
4,177
62
3,272
10,093
3,528
1,589
7,772
2,321
0
28,785
W
10,941
2,255
0
2,245
6,823
2,400
247
5,430
1,393
46,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,375
Gold Earned
22,306
177
Minions Killed
93
12
Camps Cleared
1
803,548
Distance Traveled
552,265
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,344
739
57
4
3
284,847
0
L
Agni
7,701
550
50
4
1
215,324
0
L
Cthulhu
7,575
541
34
2
0
231,521
1
L
Zeus
7,030
502
9
1
0
105,420
0
W
Anhur
10,491
749
53
4
4
263,262
0
W
Zeus
10,540
753
67
5
5
255,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role