Player Matchup

Ullr
Ullr
JackD_07956
Ullr
Level 102
God Stats
3W - 1L
1,678 SR
Queue Stats
140W - 169L
1,374 Elo+
Party 1
Zeus
Zeus
KrumDogMilionair
Zeus
Level 101
God Stats
24W - 20L
1,485 SR
Queue Stats
160W - 205L
1,346 Elo+
Party 1
Chaac
Chaac
titaniumnuts
Chaac
Level 47
God Stats
3W - 3L
1,455 SR
Queue Stats
21W - 43L
1,123 Elo+
Solo
Team Averages
Level 83
1,539 SR
1,281 Elo+

VS

Team Averages
Level 63
1,477 SR
1,073 Elo+
Baba Yaga
Baba Yaga
Johnnysalt24
Baba Yaga
Level 78
God Stats
0W - 2L
1,430 SR
Queue Stats
67W - 93L
1,237 Elo+
Solo
Hades
Hades
MrNoobNoob31
Hades
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 84L
1,073 Elo+
Party 2
Chaac
Chaac
weezy31789
Chaac
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 70L
909 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 9
7,135
714
5,255
7,562
2,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
8 / 2 / 3
8,376
838
12,920
4,793
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 4
6,475
648
5,529
10,984
4,414
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Johnnysalt24
Baba Yaga
11
2 / 2 / 2
6,573
657
7,367
7,352
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 4 / 2
6,740
674
7,206
11,071
10,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
8
1 / 5 / 3
6,281
628
3,835
10,743
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
6
7
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
Baba Yaga
Johnnysalt24
Baba Yaga
2
2
2
1.5
W
8
2
3
4.75
L
3
4
2
1
W
2
3
4
1.33
L
Chaac
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
18,408
23,339
Taken
29,166
8,200
Mitigated
21,104
6,602
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,255
2,082
0
2,531
7,562
2,442
0
5,112
1,742
0
19,399
L
Baba Yaga
Johnnysalt24
Baba Yaga
7,367
675
19
2,250
7,352
2,410
0
3,564
3,788
21,037
0
W
12,920
742
0
163
4,793
1,344
146
2,815
1,611
26,267
0
L
7,206
751
179
2,458
11,071
10,408
95
4,773
6,298
18,356
0
W
5,529
1,532
145
3,763
10,984
4,414
64
6,341
3,637
0
18,501
L
Chaac
3,835
447
228
2,261
10,743
8,286
0
5,134
5,609
1,606
9,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,986
Gold Earned
19,594
103
Minions Killed
88
5
Camps Cleared
1
564,351
Distance Traveled
503,145
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,135
714
46
5
2
186,733
3
L
Baba Yaga
6,573
657
22
2
0
172,649
2
W
Zeus
8,376
838
38
4
2
180,595
0
L
Hades
6,740
674
36
4
0
160,173
0
W
Chaac
6,475
648
19
2
1
197,023
0
L
Chaac
6,281
628
30
3
1
170,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role