Player Matchup

Charybdis
Charybdis
NotSnak
Charybdis
Level 128
God Stats
5W - 14L
1,408 SR
Queue Stats
349W - 297L
1,581 Elo+
Party 1
Janus
Janus
Rugbybrawny
Janus
Level 158
God Stats
1W - 1L
1,931 SR
Queue Stats
104W - 94L
1,421 Elo+
Party 3
Set
Set
Shelizzle88
Set
Level 147
God Stats
2W - 3L
1,387 SR
Queue Stats
135W - 121L
1,383 Elo+
Party 3
Hercules
Hercules
Too Blissful
Hercules
Level 33
God Stats
1W - 3L
1,311 SR
Queue Stats
42W - 40L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
lts Jinx
Jing Wei
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 94L
1,554 Elo+
Party 1
Team Averages
Level 121
1,507 SR
1,494 Elo+

VS

Team Averages
Level 101
1,491 SR
1,444 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Exemplary Deity
Freya
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,187 Elo+
Solo
Artemis
Artemis
RageWolf17
Artemis
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,508 Elo+
Party 2
Ganesha
Ganesha
SoldMyKidForGems
Ganesha
Level 144
God Stats
2W - 4L
1,395 SR
Queue Stats
39W - 41L
1,549 Elo+
Party 2
Chaac
Chaac
spinnyt112
Chaac
Level 87
God Stats
4W - 2L
1,562 SR
Queue Stats
229W - 235L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NotSnak
Charybdis
18
9 / 4 / 1
10,540
878
20,216
12,158
4,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 8 / 4
7,758
647
9,531
12,035
3,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 7 / 7
7,767
647
9,650
14,162
11,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Too Blissful
Hercules
15
0 / 5 / 10
8,581
715
6,586
17,878
14,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
lts Jinx
Jing Wei
13
1 / 7 / 6
7,651
638
6,254
11,625
3,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
3 / 4 / 22
10,152
846
6,104
20,295
19,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 16
9,391
783
6,919
10,650
6,615
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
RageWolf17
Artemis
17
8 / 2 / 16
10,426
869
16,646
9,172
4,958
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 1 / 26
10,206
851
14,575
14,309
9,968
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
18
18 / 2 / 10
11,631
969
19,643
19,437
24,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
121
11
Kills
31
31
Deaths
11
28
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
4
22
3.5
W
1
2
16
4.5
L
Charybdis
NotSnak
Charybdis
9
4
1
2.38
W
Artemis
RageWolf17
Artemis
8
2
16
8
L
1
8
4
0.38
L
0
7
7
0.5
W
1
1
26
14
L
Hercules
Too Blissful
Hercules
0
5
10
1
L
Jing Wei
lts Jinx
Jing Wei
1
7
6
0.57
W
Chaac
18
2
10
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,237
Damage
63,887
67,858
Taken
73,863
38,094
Mitigated
65,559
16,790
Healing
32,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,104
705
3,531
3,381
20,295
19,096
279
1,147
17,601
12,461
0
W
6,919
1,639
724
3,950
10,650
6,615
1,706
2,401
8,166
12,697
0
L
Charybdis
NotSnak
Charybdis
20,216
11,657
326
3,299
12,158
4,587
1,053
6,088
5,838
0
36,764
W
Artemis
RageWolf17
Artemis
16,646
6,188
2,494
2,491
9,172
4,958
1,513
1,165
7,965
0
32,551
L
9,531
415
0
2,029
12,035
3,628
0
4,890
6,907
23,538
0
L
9,650
3,088
17
2,811
14,162
11,427
0
6,353
7,516
0
15,097
W
14,575
498
1,617
3,043
14,309
9,968
1,239
2,469
11,486
30,112
0
L
Hercules
Too Blissful
Hercules
6,586
1,442
2,817
4,834
17,878
14,868
35
6,280
11,229
0
14,392
L
Jing Wei
lts Jinx
Jing Wei
6,254
4,222
0
657
11,625
3,584
318
3,987
7,302
0
13,760
W
Chaac
19,643
1,065
1,651
9,644
19,437
24,922
612
2,349
16,797
0
34,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,297
Gold Earned
51,806
102
Minions Killed
125
0
Camps Cleared
0
1,062,695
Distance Traveled
1,160,255
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,152
846
17
1
0
203,756
1
W
Freya
9,391
783
20
2
0
197,909
0
L
Charybdis
10,540
878
46
4
0
211,561
1
W
Artemis
10,426
869
51
4
0
216,314
1
L
Janus
7,758
647
20
2
0
189,619
2
L
Set
7,767
647
19
2
0
223,293
3
W
Ganesha
10,206
851
4
0
0
273,795
1
L
Hercules
8,581
715
8
1
0
227,967
4
L
Jing Wei
7,651
638
9
1
0
210,255
0
W
Chaac
11,631
969
33
3
0
268,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role