Player Matchup

He Bo
He Bo
Danielio87
He Bo
Level 24
God Stats
2W - 4L
1,493 SR
Queue Stats
79W - 74L
1,629 Elo+
Solo
Thor
Thor
Gweak_
Thor
Level 28
God Stats
5W - 7L
1,138 SR
Queue Stats
114W - 104L
1,513 Elo+
Solo
Guan Yu
Guan Yu
InValidReyFound
Guan Yu
Level 29
God Stats
1W - 2L
1,501 SR
Queue Stats
10W - 10L
1,569 Elo+
Solo
Cerberus
Cerberus
PriestTK
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,669 Elo+
Solo
Danzaburou
Danzaburou
Shadowlegion641
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,564 Elo+
Solo
Team Averages
Level 22
1,426 SR
1,589 Elo+

VS

Team Averages
Level 21
1,735 SR
1,616 Elo+
Sol
Sol
KamiTorei
Sol
Level 16
God Stats
1W - 1L
1,672 SR
Queue Stats
36W - 27L
1,622 Elo+
Solo
Chronos
Chronos
MrDotTwister_315
Chronos
Level 18
God Stats
37W - 31L
1,623 SR
Queue Stats
91W - 78L
1,612 Elo+
Solo
Susano
Susano
Saphaels
Susano
Level 27
God Stats
2W - 1L
1,921 SR
Queue Stats
33W - 31L
1,563 Elo+
Solo
Mercury
Mercury
TubaDogtor
Mercury
Level 14
God Stats
8W - 6L
1,756 SR
Queue Stats
90W - 80L
1,749 Elo+
Solo
Ganesha
Ganesha
XLilBeanosX
Ganesha
Level 28
God Stats
2W - 0L
1,701 SR
Queue Stats
78W - 82L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
1 / 2 / 0
5,529
503
5,393
5,497
1,637
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
Gweak_
Thor
13
3 / 0 / 2
7,136
649
3,068
6,239
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 3 / 2
6,176
561
3,199
11,344
5,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
PriestTK
Cerberus
7
0 / 1 / 2
4,811
437
1,685
5,498
2,555
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Shadowlegion641
Danzaburou
10
1 / 2 / 3
5,614
510
5,497
6,964
1,783
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,855
532
2,879
5,691
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 2 / 0
6,733
612
5,974
6,624
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
Saphaels
Susano
10
1 / 2 / 3
5,614
510
3,367
6,054
1,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
TubaDogtor
Mercury
7
3 / 1 / 0
5,162
469
4,315
3,184
784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
XLilBeanosX
Ganesha
9
0 / 2 / 5
5,320
484
3,252
7,949
3,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
8
Kills
8
8
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
2
0
0.5
L
Thor
Gweak_
Thor
3
0
2
4
L
3
3
2
1.33
W
2
1
1
2.5
W
2
2
0
1
L
Cerberus
PriestTK
Cerberus
0
1
2
1
W
Susano
Saphaels
Susano
1
2
3
1.25
L
Danzaburou
Shadowlegion641
Danzaburou
1
2
3
1.25
W
Mercury
TubaDogtor
Mercury
3
1
0
3
W
Ganesha
XLilBeanosX
Ganesha
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,842
Damage
19,787
35,542
Taken
29,502
13,173
Mitigated
9,412
16,222
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,393
402
0
1,756
5,497
1,637
0
1,626
3,731
27,911
0
L
Thor
Gweak_
Thor
3,068
538
0
3,676
6,239
2,120
0
1,142
5,063
0
48,267
L
3,199
564
1,422
4,361
11,344
5,078
222
3,176
8,053
0
17,821
W
2,879
1,188
0
1,849
5,691
1,681
335
3,604
2,087
23,293
0
W
5,974
2,306
0
2,682
6,624
2,092
768
1,685
4,939
37,696
5,695
L
Cerberus
PriestTK
Cerberus
1,685
147
0
2,366
5,498
2,555
0
2,944
2,554
13,382
0
W
Susano
Saphaels
Susano
3,367
125
0
448
6,054
1,605
0
1,397
4,657
0
29,607
L
Danzaburou
Shadowlegion641
Danzaburou
5,497
2,705
0
2,641
6,964
1,783
714
2,154
4,757
0
29,311
W
Mercury
TubaDogtor
Mercury
4,315
2,053
0
547
3,184
784
0
0
3,184
0
16,283
W
Ganesha
XLilBeanosX
Ganesha
3,252
707
300
1,690
7,949
3,250
0
392
7,557
15,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
28,684
267
Minions Killed
255
0
Camps Cleared
0
938,975
Distance Traveled
1,077,571
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,529
503
44
4
0
162,956
3
L
Thor
7,136
649
102
9
0
242,236
3
L
Guan Yu
6,176
561
35
3
0
207,906
0
W
Sol
5,855
532
54
5
0
232,095
1
W
Chronos
6,733
612
88
8
0
216,095
4
L
Cerberus
4,811
437
35
3
0
119,932
0
W
Susano
5,614
510
63
6
0
249,949
0
L
Danzaburou
5,614
510
51
5
0
205,945
3
W
Mercury
5,162
469
41
4
0
156,020
0
W
Ganesha
5,320
484
9
1
0
223,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role