Player Matchup

Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Ahwi
Ares
Level 105
God Stats
3W - 1L
1,699 SR
Queue Stats
107W - 86L
1,616 Elo+
Party 2
Hera
Hera
Archidan
Hera
Level 160
God Stats
12W - 4L
1,779 SR
Queue Stats
31W - 18L
1,747 Elo+
Party 3
Medusa
Medusa
Hachifan
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,771 Elo+
Party 2
Gilgamesh
Gilgamesh
Promethos
Gilgamesh
Level 151
God Stats
224W - 116L
1,806 SR
Queue Stats
296W - 172L
1,723 Elo+
Party 3
Team Averages
Level 95
1,657 SR
1,671 Elo+

VS

Team Averages
Level 111
1,593 SR
1,536 Elo+
Arachne
Arachne
Fenitarn
Arachne
Level 158
God Stats
8W - 6L
1,505 SR
Queue Stats
174W - 147L
1,585 Elo+
Party 1
Discordia
Discordia
Hasl
Discordia
Level 38
God Stats
0W - 1L
1,359 SR
Queue Stats
4W - 3L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
KiN4eS
Danzaburou
Level 79
God Stats
4W - 2L
1,685 SR
Queue Stats
38W - 48L
1,402 Elo+
Party 1
Tyr
Tyr
Sof1stik
Tyr
Level 153
God Stats
4W - 10L
1,650 SR
Queue Stats
292W - 222L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
Suarus
Cthulhu
Level 129
God Stats
3W - 3L
1,765 SR
Queue Stats
105W - 106L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
7 / 0 / 3
10,069
719
6,352
4,937
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Ahwi
Ares
10
3 / 2 / 7
7,549
539
4,048
9,810
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
15
7 / 2 / 5
9,685
692
12,436
7,010
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Hachifan
Medusa
13
5 / 4 / 4
8,733
624
7,961
10,353
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Promethos
Gilgamesh
12
4 / 2 / 6
7,925
566
8,698
11,733
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fenitarn
Arachne
10
1 / 4 / 1
6,191
442
2,300
11,153
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Hasl
Discordia
8
1 / 8 / 1
5,524
395
6,006
8,180
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
KiN4eS
Danzaburou
11
4 / 7 / 3
7,271
519
6,066
10,670
2,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 4 / 4
7,301
522
5,800
12,789
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Suarus
Cthulhu
9
0 / 4 / 6
5,694
407
5,157
8,299
3,871
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
26
Kills
10
10
Deaths
27
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
3
8.5
W
Ares
Ahwi
Ares
3
2
7
3.25
W
Hera
7
2
5
4.75
L
Arachne
Fenitarn
Arachne
1
4
1
0.38
W
Medusa
Hachifan
Medusa
5
4
4
1.75
L
Discordia
Hasl
Discordia
1
8
1
0.19
L
Danzaburou
KiN4eS
Danzaburou
4
7
3
0.79
W
Gilgamesh
Promethos
Gilgamesh
4
2
6
3.5
L
4
4
4
1.5
L
Cthulhu
Suarus
Cthulhu
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,495
Damage
25,329
43,843
Taken
51,091
23,977
Mitigated
18,730
14,682
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,352
1,488
0
2,599
4,937
2,357
1,777
634
4,251
0
77,330
W
Ares
Ahwi
Ares
4,048
399
0
1,086
9,810
8,470
128
1,768
7,968
15,341
0
W
Hera
12,436
3,388
96
2,235
7,010
2,451
2,039
2,776
3,912
58,543
0
L
Arachne
Fenitarn
Arachne
2,300
1,149
0
2,424
11,153
3,909
0
4,180
6,839
0
27,693
W
Medusa
Hachifan
Medusa
7,961
4,278
0
3,167
10,353
3,587
2,263
2,401
7,838
0
49,486
L
Discordia
Hasl
Discordia
6,006
120
0
1,035
8,180
1,930
0
3,556
4,410
21,953
0
L
Danzaburou
KiN4eS
Danzaburou
6,066
2,174
0
1,846
10,670
2,760
0
1,425
9,245
0
38,807
W
Gilgamesh
Promethos
Gilgamesh
8,698
3,042
0
5,499
11,733
7,112
0
2,794
8,711
0
38,642
L
5,800
1,381
0
4,674
12,789
6,260
0
3,233
9,422
0
36,247
L
Cthulhu
Suarus
Cthulhu
5,157
617
678
1,672
8,299
3,871
0
3,514
4,691
13,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,961
Gold Earned
31,981
446
Minions Killed
237
0
Camps Cleared
0
1,309,258
Distance Traveled
1,366,707
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,069
719
140
10
0
255,916
8
W
Ares
7,549
539
21
2
0
275,657
4
W
Hera
9,685
692
139
10
0
270,883
1
L
Arachne
6,191
442
54
4
0
291,298
0
W
Medusa
8,733
624
82
6
0
219,482
0
L
Discordia
5,524
395
29
2
0
256,141
3
L
Danzaburou
7,271
519
74
5
0
244,211
3
W
Gilgamesh
7,925
566
64
5
0
287,320
0
L
Tyr
7,301
522
67
5
0
297,675
1
L
Cthulhu
5,694
407
13
1
0
277,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role