Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dzukika
Aphrodite
Level 6
God Stats
4W - 6L
1,500 SR
Queue Stats
12W - 18L
1,244 Elo+
Solo
Anhur
Anhur
Ellefer
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,289 Elo+
Solo
Tiamat
Tiamat
Kruglom
Tiamat
Level 23
God Stats
3W - 1L
1,558 SR
Queue Stats
73W - 74L
1,322 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sizzler007
Tsukuyomi
Level 17
God Stats
5W - 0L
1,841 SR
Queue Stats
33W - 37L
1,268 Elo+
Solo
Team Averages
Level 17
1,580 SR
1,325 Elo+

VS

Team Averages
Level 38
1,479 SR
1,473 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarkCloud23-
Neith
Level 135
God Stats
1W - 2L
1,313 SR
Queue Stats
22W - 22L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
FLAMEDPLAGUE
Cthulhu
Level 23
God Stats
27W - 24L
1,582 SR
Queue Stats
41W - 38L
1,515 Elo+
Solo
Thor
Thor
arachiboussa
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
vinimeskalini
Kumbhakarna
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
9 / 3 / 2
6,523
593
8,963
7,511
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Dzukika
Aphrodite
7
1 / 2 / 5
4,558
414
2,528
3,774
2,684
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
Ellefer
Anhur
8
0 / 1 / 6
4,972
452
4,575
4,679
935
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Kruglom
Tiamat
10
2 / 1 / 3
5,925
539
3,676
4,617
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Sizzler007
Tsukuyomi
10
4 / 0 / 0
6,272
570
3,186
5,905
1,898
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 2 / 3
5,797
527
1,939
5,282
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 3 / 1
5,598
509
4,343
6,455
1,388
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
FLAMEDPLAGUE
Cthulhu
10
3 / 2 / 0
5,872
534
4,784
7,604
3,227
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 6 / 0
4,649
423
602
6,299
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
vinimeskalini
Kumbhakarna
8
0 / 4 / 3
5,283
480
1,134
9,425
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
7
7
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
3
2
3.33
L
Hel
 
Hel
1
2
3
1.25
L
3
3
1
1.17
W
Aphrodite
Dzukika
Aphrodite
1
2
5
1.75
W
Anhur
Ellefer
Anhur
0
1
6
3
L
Cthulhu
FLAMEDPLAGUE
Cthulhu
3
2
0
1.5
W
Tiamat
Kruglom
Tiamat
2
1
3
3.5
W
Tsukuyomi
Sizzler007
Tsukuyomi
4
0
0
4
L
0
6
0
0
L
Kumbhakarna
vinimeskalini
Kumbhakarna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,928
Damage
12,802
26,486
Taken
35,065
9,939
Mitigated
12,727
9,784
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,963
2,015
0
3,877
7,511
2,308
0
2,205
5,306
0
31,567
L
Hel
 
Hel
1,939
620
303
2,012
5,282
1,171
180
1,283
3,921
20,927
0
L
4,343
2,965
0
1,875
6,455
1,388
229
358
6,097
0
32,404
W
Aphrodite
Dzukika
Aphrodite
2,528
1,294
806
766
3,774
2,684
0
1,218
2,556
6,699
0
W
Anhur
Ellefer
Anhur
4,575
2,895
0
1,743
4,679
935
0
425
4,254
0
19,586
L
Cthulhu
FLAMEDPLAGUE
Cthulhu
4,784
490
0
2,755
7,604
3,227
356
1,539
5,948
25,479
0
W
Tiamat
Kruglom
Tiamat
3,676
550
0
1,086
4,617
2,114
827
2,436
2,181
27,101
0
W
Tsukuyomi
Sizzler007
Tsukuyomi
3,186
380
0
1,506
5,905
1,898
675
1,573
4,332
0
25,914
L
602
339
0
618
6,299
2,014
0
654
5,527
0
22,064
L
Kumbhakarna
vinimeskalini
Kumbhakarna
1,134
266
0
636
9,425
4,927
0
2,057
7,368
5,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
27,199
204
Minions Killed
214
0
Camps Cleared
0
979,231
Distance Traveled
935,219
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,523
593
49
4
0
204,642
0
L
Hel
5,797
527
45
4
0
199,351
3
L
Neith
5,598
509
67
6
0
181,950
3
W
Aphrodite
4,558
414
5
0
0
186,052
1
W
Anhur
4,972
452
37
3
0
166,840
1
L
Cthulhu
5,872
534
47
4
0
197,815
3
W
Tiamat
5,925
539
54
5
0
201,269
2
W
Tsukuyomi
6,272
570
59
5
0
220,428
2
L
Thor
4,649
423
42
4
0
162,359
0
L
Kumbhakarna
5,283
480
13
1
0
193,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role