Player Matchup

Merlin
Merlin
Jack448844
Merlin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 118L
1,322 Elo+
Party 2
Arachne
Arachne
NinjaLord1212
Arachne
Level 62
God Stats
5W - 9L
1,444 SR
Queue Stats
33W - 63L
1,332 Elo+
Party 2
Jing Wei
Jing Wei
Quamiii
Jing Wei
Level 90
God Stats
0W - 1L
1,274 SR
Queue Stats
21W - 25L
1,446 Elo+
Party 2
Team Averages
Level 70
1,406 SR
1,367 Elo+

VS

Team Averages
Level 49
1,677 SR
1,477 Elo+
Horus
Horus
Aurselion
Horus
Level 28
God Stats
11W - 3L
1,704 SR
Queue Stats
101W - 66L
1,569 Elo+
Party 1
Medusa
Medusa
Black13etty907
Medusa
Level 96
God Stats
16W - 19L
1,511 SR
Queue Stats
108W - 174L
1,304 Elo+
Solo
Nemesis
Nemesis
Snickers84
Nemesis
Level 24
God Stats
2W - 0L
1,816 SR
Queue Stats
60W - 35L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jack448844
Merlin
13
0 / 8 / 3
10,090
561
8,412
11,354
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
14
3 / 11 / 3
11,595
644
10,890
17,200
5,220
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Quamiii
Jing Wei
14
3 / 7 / 2
11,320
629
7,659
11,657
3,948
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aurselion
Horus
16
6 / 0 / 20
13,195
733
11,335
12,964
18,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
8 / 2 / 15
12,481
693
6,649
11,638
5,486
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Snickers84
Nemesis
17
12 / 4 / 12
13,451
747
17,946
20,176
9,813
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
6
Kills
26
26
Deaths
6
8
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
Aurselion
Horus
6
0
20
16
W
8
2
15
7.75
L
Merlin
Jack448844
Merlin
0
8
3
0.19
L
Arachne
3
11
3
0.41
L
Jing Wei
Quamiii
Jing Wei
3
7
2
0.57
W
Nemesis
Snickers84
Nemesis
12
4
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,961
Damage
35,930
40,211
Taken
44,778
12,674
Mitigated
34,080
3,364
Healing
21,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aurselion
Horus
11,335
5,148
6,488
7,267
12,964
18,781
544
3,365
9,599
1,140
38,787
W
6,649
2,260
121
1,370
11,638
5,486
1,688
1,900
9,738
0
50,503
L
Merlin
Jack448844
Merlin
8,412
750
0
328
11,354
3,506
88
352
11,002
48,498
0
L
Arachne
10,890
8,788
0
2,292
17,200
5,220
70
600
16,600
0
31,634
L
Jing Wei
Quamiii
Jing Wei
7,659
3,268
0
744
11,657
3,948
300
260
11,397
0
24,596
W
Nemesis
Snickers84
Nemesis
17,946
11,661
0
6,103
20,176
9,813
677
4,113
16,063
0
47,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
39,127
176
Minions Killed
228
7
Camps Cleared
9
866,627
Distance Traveled
1,014,584
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,195
733
58
3
1
353,567
0
W
Medusa
12,481
693
101
6
5
321,503
6
L
Merlin
10,090
561
93
5
2
277,941
3
L
Arachne
11,595
644
45
3
5
299,758
5
L
Jing Wei
11,320
629
38
2
0
288,928
5
W
Nemesis
13,451
747
69
4
3
339,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role