Player Matchup

Mulan
Mulan
DADDYOE7TH
Mulan
Level 61
God Stats
19W - 21L
1,399 SR
Queue Stats
272W - 282L
1,370 Elo+
Party 2
Chang'e
Chang'e
Hughunter0527
Chang'e
Level 33
God Stats
18W - 10L
1,647 SR
Queue Stats
72W - 73L
1,391 Elo+
Solo
Awilix
Awilix
PmparelliSlapAHo
Awilix
Level 28
God Stats
5W - 3L
1,291 SR
Queue Stats
136W - 139L
1,444 Elo+
Party 2
Ullr
Ullr
SethGraham
Ullr
Level 46
God Stats
5W - 5L
1,521 SR
Queue Stats
30W - 29L
1,545 Elo+
Solo
Ganesha
Ganesha
tubesock12
Ganesha
Level 49
God Stats
1W - 1L
1,272 SR
Queue Stats
184W - 182L
1,461 Elo+
Solo
Team Averages
Level 43
1,426 SR
1,442 Elo+

VS

Team Averages
Level 68
1,522 SR
1,415 Elo+
Mercury
Mercury
TMill5000
Mercury
Level 48
God Stats
4W - 5L
1,370 SR
Queue Stats
117W - 135L
1,344 Elo+
Party 1
Sol
Sol
TextbookStoner
Sol
Level 84
God Stats
35W - 42L
1,423 SR
Queue Stats
364W - 419L
1,331 Elo+
Party 1
Ymir
Ymir
Uh40oz
Ymir
Level 106
God Stats
1W - 1L
1,806 SR
Queue Stats
14W - 20L
1,346 Elo+
Solo
Osiris
Osiris
ferdelacruz9002
Osiris
Level 60
God Stats
11W - 9L
1,587 SR
Queue Stats
329W - 329L
1,381 Elo+
Solo
Ullr
Ullr
jttr
Ullr
Level 42
God Stats
48W - 25L
1,423 SR
Queue Stats
159W - 103L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 4 / 3
6,543
503
2,909
11,451
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
10
1 / 5 / 1
6,243
480
2,434
9,075
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
6 / 3 / 0
7,766
597
6,523
8,525
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 3 / 2
6,134
472
3,054
6,842
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
tubesock12
Ganesha
10
1 / 2 / 0
6,313
486
2,482
8,142
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
TMill5000
Mercury
13
6 / 2 / 2
7,533
579
5,140
7,951
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 4
6,755
520
6,033
6,621
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Uh40oz
Ymir
11
4 / 2 / 6
7,615
586
5,882
7,816
5,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
1 / 2 / 1
5,435
418
2,218
2,933
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
jttr
Ullr
13
5 / 2 / 2
8,237
634
10,308
7,162
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
9
Kills
17
17
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
1
4
3
0.63
W
Chang'e
1
5
1
0.3
W
6
3
0
2
W
0
3
2
0.33
L
Mercury
TMill5000
Mercury
6
2
2
3.5
L
1
2
4
1.5
L
Ymir
Uh40oz
Ymir
4
2
6
3.5
L
1
2
1
0.75
L
Ullr
jttr
Ullr
5
2
2
3
W
Ganesha
tubesock12
Ganesha
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,402
Damage
29,581
44,035
Taken
32,483
20,178
Mitigated
15,029
11,896
Healing
8,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
2,909
440
186
2,449
11,451
7,267
664
1,978
9,473
0
22,953
W
Chang'e
2,434
507
327
2,650
9,075
2,963
559
4,882
4,193
23,070
0
W
6,523
2,611
0
2,884
8,525
2,869
0
1,997
6,528
0
41,236
W
3,054
1,425
0
2,001
6,842
1,604
0
780
6,062
0
28,486
L
Mercury
TMill5000
Mercury
5,140
2,485
0
2,047
7,951
3,588
0
524
7,427
0
48,834
L
6,033
1,199
0
1,889
6,621
2,454
0
782
5,839
30,225
4,328
L
Ymir
Uh40oz
Ymir
5,882
1,061
0
1,064
7,816
5,277
0
2,469
5,347
18,996
0
L
2,218
893
0
542
2,933
1,687
798
0
2,933
0
15,480
L
Ullr
jttr
Ullr
10,308
4,783
0
2,610
7,162
2,023
0
1,141
6,021
0
51,962
W
Ganesha
tubesock12
Ganesha
2,482
549
0
1,399
8,142
5,475
0
1,976
6,166
22,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,999
Gold Earned
35,575
265
Minions Killed
300
0
Camps Cleared
0
1,260,463
Distance Traveled
1,096,698
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,543
503
47
4
0
258,326
2
W
Chang'e
6,243
480
30
2
0
217,570
7
W
Awilix
7,766
597
77
6
0
277,539
1
W
Ullr
6,134
472
96
7
0
254,766
2
L
Mercury
7,533
579
75
6
0
285,808
0
L
Sol
6,755
520
60
5
0
237,855
2
L
Ymir
7,615
586
22
2
0
250,093
3
L
Osiris
5,435
418
33
3
0
84,031
0
L
Ullr
8,237
634
110
8
0
238,911
6
W
Ganesha
6,313
486
15
1
0
252,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role