Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DarthHaze17
Baron Samedi
Level 101
God Stats
14W - 7L
1,638 SR
Queue Stats
84W - 106L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
Kung-Fury-39
Cthulhu
Level 109
God Stats
3W - 3L
1,765 SR
Queue Stats
303W - 283L
1,531 Elo+
Party 1
Team Averages
Level 105
1,634 SR
1,469 Elo+

VS

Team Averages
Level 93
1,641 SR
1,569 Elo+
Agni
Agni
Light_jx6945
Agni
Level 109
God Stats
55W - 47L
1,601 SR
Queue Stats
320W - 345L
1,517 Elo+
Solo
Fafnir
Fafnir
RavenChicken
Fafnir
Level 160
God Stats
16W - 13L
1,613 SR
Queue Stats
122W - 116L
1,523 Elo+
Solo
Cernunnos
Cernunnos
xXKINGXx7117
Cernunnos
Level 11
God Stats
2W - 0L
1,709 SR
Queue Stats
3W - 0L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 5 / 2
11,090
652
8,815
17,360
6,076
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
DarthHaze17
Baron Samedi
13
0 / 4 / 6
9,606
565
10,312
15,209
5,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Kung-Fury-39
Cthulhu
13
2 / 2 / 7
10,970
645
16,139
22,794
27,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
12,108
712
28,049
11,941
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fafnir
15
4 / 1 / 5
12,560
739
8,828
15,786
23,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
xXKINGXx7117
Cernunnos
13
1 / 6 / 7
10,977
646
8,502
16,707
6,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
9
Kills
11
11
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
5
2
1.6
L
Baron Samedi
DarthHaze17
Baron Samedi
0
4
6
0.75
L
Cthulhu
Kung-Fury-39
Cthulhu
2
2
7
2.75
W
6
2
3
3.75
W
Fafnir
4
1
5
6.5
W
Cernunnos
xXKINGXx7117
Cernunnos
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,266
Damage
45,379
55,363
Taken
44,434
39,365
Mitigated
34,131
16,062
Healing
17,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,815
6,466
0
2,566
17,360
6,076
428
11,541
5,819
0
32,333
L
Baron Samedi
DarthHaze17
Baron Samedi
10,312
668
2,904
5,227
15,209
5,387
24
12,938
2,271
38,499
0
L
Cthulhu
Kung-Fury-39
Cthulhu
16,139
1,384
882
4,483
22,794
27,902
0
12,822
9,972
38,719
0
W
28,049
1,270
296
4,009
11,941
4,597
845
6,679
5,262
70,721
0
W
Fafnir
8,828
1,449
0
5,249
15,786
23,254
20
10,372
5,414
24,145
0
W
Cernunnos
xXKINGXx7117
Cernunnos
8,502
4,668
0
7,625
16,707
6,280
1,264
10,097
6,610
0
47,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
35,645
178
Minions Killed
228
8
Camps Cleared
7
956,823
Distance Traveled
883,792
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,090
652
54
3
5
337,568
0
L
Baron Samedi
9,606
565
66
4
2
309,539
6
L
Cthulhu
10,970
645
58
3
1
309,716
3
W
Agni
12,108
712
122
7
3
334,205
2
W
Fafnir
12,560
739
24
1
1
315,348
4
W
Cernunnos
10,977
646
82
5
3
234,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role