Player Matchup

Gilgamesh
Gilgamesh
GaspSenpai
Gilgamesh
Level 157
God Stats
28W - 18L
1,758 SR
Queue Stats
184W - 145L
1,660 Elo+
Party 1
Rama
Rama
MaleGaymer
Rama
Level 158
God Stats
4W - 5L
1,531 SR
Queue Stats
315W - 226L
1,636 Elo+
Party 1
Merlin
Merlin
elitspartan1616
Merlin
Level 141
God Stats
1W - 1L
1,332 SR
Queue Stats
166W - 227L
1,527 Elo+
Solo
Team Averages
Level 152
1,540 SR
1,607 Elo+

VS

Team Averages
Level 112
1,623 SR
1,532 Elo+
Poseidon
Poseidon
Calmar Frit
Poseidon
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,451 Elo+
Party 2
Mulan
Mulan
Cote Levee
Mulan
Level 135
God Stats
3W - 1L
1,784 SR
Queue Stats
22W - 18L
1,613 Elo+
Party 2
Apollo
Apollo
x tRsh x GstAr
Apollo
Level 102
God Stats
1W - 2L
1,583 SR
Queue Stats
90W - 96L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GaspSenpai
Gilgamesh
12
4 / 2 / 8
7,604
760
9,200
10,903
10,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

13
10 / 1 / 5
8,913
891
14,324
6,543
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 13
7,458
746
7,112
4,966
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Calmar Frit
Poseidon
11
2 / 5 / 2
7,042
704
4,209
9,004
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
10
2 / 5 / 3
7,119
712
6,850
14,370
10,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 5 / 2
6,430
643
4,237
10,529
3,221
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
15
Kills
5
5
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Calmar Frit
Poseidon
2
5
2
0.6
L
Mulan
2
5
3
0.7
W
Gilgamesh
GaspSenpai
Gilgamesh
4
2
8
4
W
10
1
5
12.5
W
1
2
13
3.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,636
Damage
15,296
22,412
Taken
33,903
16,014
Mitigated
16,310
6,091
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Calmar Frit
Poseidon
4,209
297
0
1,322
9,004
2,494
0
2,788
5,952
22,917
0
L
Mulan
6,850
491
630
4,086
14,370
10,595
0
2,495
11,493
0
12,702
W
Gilgamesh
GaspSenpai
Gilgamesh
9,200
1,449
0
3,032
10,903
10,737
118
2,603
7,897
0
18,435
W
14,324
10,196
0
2,223
6,543
3,098
718
924
5,290
0
38,739
W
7,112
273
0
836
4,966
2,179
602
1,011
3,825
25,864
0
L
4,237
2,881
0
2,750
10,529
3,221
0
1,975
8,292
0
14,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,975
Gold Earned
20,591
118
Minions Killed
97
6
Camps Cleared
3
534,777
Distance Traveled
528,849
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,042
704
41
4
1
160,918
1
L
Mulan
7,119
712
13
1
1
185,264
3
W
Gilgamesh
7,604
760
20
2
1
201,340
2
W
Rama
8,913
891
48
5
4
169,340
3
W
Merlin
7,458
746
50
5
1
164,097
3
L
Apollo
6,430
643
43
4
1
182,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role