Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Avaii
Izanami
Level 67
God Stats
65W - 56L
1,551 SR
Queue Stats
190W - 191L
1,557 Elo+
Party 2
Bacchus
Bacchus
Horagino
Bacchus
Level 28
God Stats
7W - 2L
1,825 SR
Queue Stats
8W - 5L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
JustZhu
Gilgamesh
Level 46
God Stats
3W - 4L
1,586 SR
Queue Stats
15W - 9L
1,551 Elo+
Party 1
Loki
Loki
S8SOFUNNY
Loki
Level 29
God Stats
5W - 9L
1,475 SR
Queue Stats
188W - 198L
1,476 Elo+
Party 2
Team Averages
Level 64
1,587 SR
1,512 Elo+

VS

Team Averages
Level 37
1,528 SR
1,441 Elo+
Yemoja
Yemoja
DarkSnipeZz
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,300 Elo+
Party 4
Chernobog
Chernobog
Kyros9924
Chernobog
Level 47
God Stats
2W - 1L
1,864 SR
Queue Stats
50W - 61L
1,428 Elo+
Party 4
Nemesis
Nemesis
Ponchouuur
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 252L
1,495 Elo+
Party 3
Tyr
Tyr
TheSuici
Tyr
Level 29
God Stats
5W - 8L
1,275 SR
Queue Stats
81W - 68L
1,477 Elo+
Party 3
Scylla
Scylla
roslion
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,508 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 10
8,768
548
10,205
9,235
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Avaii
Izanami
15
5 / 1 / 6
9,150
572
8,963
7,438
2,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
Horagino
Bacchus
13
2 / 0 / 8
8,385
524
5,909
10,205
12,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
JustZhu
Gilgamesh
16
2 / 0 / 4
9,544
597
6,248
8,032
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
15
7 / 3 / 6
9,973
623
7,980
11,461
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 5
6,945
434
2,708
10,436
5,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Kyros9924
Chernobog
13
2 / 2 / 2
8,041
503
4,357
8,734
2,310
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Ponchouuur
Nemesis
14
2 / 3 / 2
8,044
503
6,402
13,815
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 0
7,468
467
2,689
10,632
9,078
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
roslion
Scylla
10
1 / 7 / 4
6,760
423
8,088
10,127
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
17
Kills
5
6
Deaths
17
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
10
3
W
Izanami
Avaii
Izanami
5
1
6
8
L
Yemoja
0
2
5
1.25
W
Bacchus
Horagino
Bacchus
2
0
8
6
W
Gilgamesh
JustZhu
Gilgamesh
2
0
4
4
L
Chernobog
Kyros9924
Chernobog
2
2
2
1.5
L
Nemesis
Ponchouuur
Nemesis
2
3
2
1
W
Loki
7
3
6
3.33
L
0
3
0
0
L
Scylla
roslion
Scylla
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,305
Damage
24,244
46,371
Taken
53,744
26,442
Mitigated
25,266
16,499
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,205
2,640
0
3,187
9,235
2,812
342
2,354
6,881
56,742
0
W
Izanami
Avaii
Izanami
8,963
5,781
0
3,281
7,438
2,772
275
1,930
5,508
0
79,091
L
Yemoja
2,708
916
3,490
2,209
10,436
5,442
425
3,855
6,425
14,089
0
W
Bacchus
Horagino
Bacchus
5,909
1,255
0
2,869
10,205
12,246
51
2,855
7,350
16,410
0
W
Gilgamesh
JustZhu
Gilgamesh
6,248
1,627
0
3,089
8,032
4,476
448
2,012
6,020
4,393
46,537
L
Chernobog
Kyros9924
Chernobog
4,357
2,973
0
4,228
8,734
2,310
0
2,054
6,592
0
59,726
L
Nemesis
Ponchouuur
Nemesis
6,402
2,046
0
4,765
13,815
5,879
219
4,334
9,303
0
62,092
W
Loki
7,980
2,063
0
4,073
11,461
4,136
0
1,987
9,474
0
64,686
L
2,689
246
0
1,852
10,632
9,078
372
1,897
8,585
0
38,424
L
Scylla
roslion
Scylla
8,088
1,307
0
600
10,127
2,557
215
3,716
6,203
30,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,820
Gold Earned
37,258
474
Minions Killed
406
0
Camps Cleared
0
1,628,355
Distance Traveled
1,537,498
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,768
548
94
6
0
286,943
6
W
Izanami
9,150
572
147
9
0
309,336
4
L
Yemoja
6,945
434
31
2
0
315,204
0
W
Bacchus
8,385
524
13
1
0
337,060
6
W
Gilgamesh
9,544
597
115
7
0
340,734
3
L
Chernobog
8,041
503
128
8
0
291,899
5
L
Nemesis
8,044
503
97
6
0
334,784
3
W
Loki
9,973
623
105
7
0
354,282
1
L
Tyr
7,468
467
92
6
0
303,047
4
L
Scylla
6,760
423
58
4
0
292,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role