Player Matchup

Fenrir
Fenrir
Silver I
Prime 40z
Fenrir
Silver I
Level 65
God Stats
7W - 5L
1,415 SR
Queue Stats
46W - 45L
1,348 MMR
Solo
Ra
Ra
Gold V
Sr4brazosxD
Ra
Gold V
Level 122
God Stats
7W - 3L
1,678 SR
Queue Stats
279W - 286L
1,306 MMR
Solo
Cerberus
Cerberus
Bronze II
XxFallnForUxX434
Cerberus
Bronze II
Level 96
God Stats
5W - 2L
1,613 SR
Queue Stats
71W - 100L
181 MMR
Solo
Medusa
Medusa
Bronze I
joakinngamboa
Medusa
Bronze I
Level 68
God Stats
9W - 18L
1,320 SR
Queue Stats
41W - 69L
195 MMR
Solo
Anubis
Anubis
Bronze II
rafasilv
Anubis
Bronze II
Level 138
God Stats
13W - 12L
1,623 SR
Queue Stats
154W - 188L
95 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,530 SR
625 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,505 SR
807 MMR
Susano
Susano
Bronze II
 
Susano
Bronze II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze V
Bismuth83
Cthulhu
Bronze V
Level 49
God Stats
2W - 5L
1,407 SR
Queue Stats
51W - 223L
-500 MMR
Solo
Chiron
Chiron
Gold IV
Century Aces
Chiron
Gold IV
Level 104
God Stats
3W - 1L
1,688 SR
Queue Stats
77W - 74L
1,389 MMR
Solo
Tiamat
Tiamat
Gold V
This ls Epic
Tiamat
Gold V
Level 95
God Stats
4W - 4L
1,587 SR
Queue Stats
144W - 160L
1,374 MMR
Solo
Sol
Sol
Bronze II
crazi666pz
Sol
Bronze II
Level 125
God Stats
0W - 1L
1,344 SR
Queue Stats
238W - 266L
273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Prime 40z
Fenrir
19
12 / 0 / 2
12,852
536
11,832
12,393
7,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 1 / 4
13,443
560
9,660
15,333
14,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 2 / 7
11,388
475
15,173
22,855
19,356
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 8 / 5
10,417
434
7,680
15,281
5,157
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Anubis
rafasilv
Anubis
20
2 / 0 / 5
14,192
591
5,379
12,968
7,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AthenaArtioMorgan Le FaySetGilgamesh

VS

Bans
RaijinOdinBakasuraAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
19
3 / 2 / 2
11,807
492
4,734
11,253
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Bismuth83
Cthulhu
13
0 / 12 / 3
8,490
354
5,730
21,524
10,479
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
18
5 / 3 / 2
10,879
453
13,908
16,745
5,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
18
1 / 6 / 1
10,881
453
6,537
13,544
6,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 2
10,522
438
8,653
12,693
6,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
27
Kills
10
11
Deaths
27
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
2
2
2
L
Cthulhu
Bismuth83
Cthulhu
0
12
3
0.13
L
Chiron
5
3
2
2
W
Fenrir
Prime 40z
Fenrir
12
0
2
13
W
4
1
4
6
L
Tiamat
1
6
1
0.25
W
7
2
7
5.25
L
1
4
2
0.5
W
2
8
5
0.56
W
Anubis
rafasilv
Anubis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,724
Damage
39,562
78,830
Taken
75,759
52,785
Mitigated
33,205
33,816
Healing
18,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,734
567
0
2,568
11,253
4,090
0
2,604
8,649
0
77,516
L
Cthulhu
Bismuth83
Cthulhu
5,730
649
0
1,660
21,524
10,479
0
11,205
10,319
28,583
0
L
Chiron
13,908
3,028
1,047
7,617
16,745
5,203
385
5,186
11,559
0
89,796
W
Fenrir
Prime 40z
Fenrir
11,832
1,274
0
4,439
12,393
7,017
1,372
2,775
9,618
0
74,612
W
9,660
1,658
1,342
8,190
15,333
14,235
1,669
6,037
9,296
113,174
0
L
Tiamat
6,537
157
0
3,067
13,544
6,713
0
4,491
9,053
79,194
0
W
15,173
759
743
7,959
22,855
19,356
913
4,212
18,643
63,748
0
L
8,653
1,044
0
2,365
12,693
6,720
0
6,806
5,887
60,011
0
W
7,680
3,216
220
2,024
15,281
5,157
2,341
2,433
12,848
0
65,354
W
Anubis
rafasilv
Anubis
5,379
47
0
8,899
12,968
7,020
2,571
5,874
7,094
119,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,292
Gold Earned
52,579
737
Minions Killed
619
0
Camps Cleared
0
2,249,830
Distance Traveled
2,117,387
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,807
492
169
7
0
446,382
1
L
Cthulhu
8,490
354
56
2
0
360,446
0
L
Chiron
10,879
453
128
5
0
463,411
10
W
Fenrir
12,852
536
103
4
0
542,777
0
W
Ra
13,443
560
218
9
0
470,250
2
L
Tiamat
10,881
453
150
6
0
406,084
3
W
Cerberus
11,388
475
101
4
0
467,299
6
L
Sol
10,522
438
116
5
0
441,064
3
W
Medusa
10,417
434
103
4
0
332,697
2
W
Anubis
14,192
591
212
9
0
436,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role