Player Matchup

Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RivalLone Wolf
Zeus
Level 102
God Stats
0W - 3L
1,362 SR
Queue Stats
12W - 15L
1,537 Elo+
Party 1
Team Averages
Level 111
1,454 SR
1,512 Elo+

VS

Team Averages
Level 105
1,623 SR
1,497 Elo+
Nox
Nox
NPS_DMJM30
Nox
Level 134
God Stats
2W - 0L
1,936 SR
Queue Stats
59W - 88L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
ReViA DeMoN256
Danzaburou
Level 77
God Stats
5W - 9L
1,411 SR
Queue Stats
185W - 196L
1,440 Elo+
Solo
Tyr
Tyr
XxCTM_CrishoXx
Tyr
Level 105
God Stats
2W - 2L
1,522 SR
Queue Stats
189W - 223L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 7 / 5
8,989
599
9,842
15,908
16,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
 
Charybdis
7
0 / 1 / 3
7,636
509
1,567
3,419
841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
7 / 4 / 1
10,279
685
17,310
9,164
2,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
10,415
694
8,667
10,638
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ReViA DeMoN256
Danzaburou
15
3 / 1 / 6
10,427
695
7,071
8,868
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 4
10,911
727
8,104
18,090
15,926
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
8
Kills
12
12
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
7
5
0.5
L
Charybdis
 
Charybdis
0
1
3
1.5
W
4
3
6
2.33
W
Danzaburou
ReViA DeMoN256
Danzaburou
3
1
6
6
L
7
4
1
1.88
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
23,842
28,491
Taken
37,596
20,176
Mitigated
23,670
4,857
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,842
2,651
236
793
15,908
16,406
110
4,825
10,718
0
25,733
L
Charybdis
 
Charybdis
1,567
499
0
980
3,419
841
622
575
2,764
0
10,249
W
8,667
559
0
2,275
10,638
4,303
422
5,941
4,697
27,993
0
W
Danzaburou
ReViA DeMoN256
Danzaburou
7,071
2,383
0
3,354
8,868
3,441
2,078
5,298
3,570
0
44,892
L
17,310
1,226
545
2,303
9,164
2,929
484
2,833
6,094
50,547
0
W
8,104
1,323
0
3,618
18,090
15,926
335
6,763
11,327
0
27,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
31,753
145
Minions Killed
170
4
Camps Cleared
8
546,090
Distance Traveled
854,815
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,989
599
36
2
2
247,720
0
L
Charybdis
7,636
509
23
2
1
86,788
3
W
Nox
10,415
694
56
4
1
282,868
2
W
Danzaburou
10,427
695
73
5
5
274,688
2
L
Zeus
10,279
685
86
6
1
211,582
2
W
Tyr
10,911
727
41
3
2
297,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role