Player Matchup

Olorun
Olorun
CRIMSON_FURY_02
Olorun
Level 28
God Stats
3W - 3L
1,375 SR
Queue Stats
86W - 98L
1,230 Elo+
Party 1
Sylvanus
Sylvanus
Viridian114455
Sylvanus
Level 79
God Stats
3W - 0L
1,591 SR
Queue Stats
68W - 64L
1,273 Elo+
Party 1
Pele
Pele
wanatabi
Pele
Level 13
God Stats
9W - 11L
1,327 SR
Queue Stats
26W - 42L
1,096 Elo+
Solo
Team Averages
Level 40
1,431 SR
1,200 Elo+

VS

Team Averages
Level 20
1,434 SR
1,248 Elo+
Neith
Neith
Gagpet1012
Neith
Level 17
God Stats
3W - 8L
1,323 SR
Queue Stats
6W - 10L
1,270 Elo+
Solo
Ares
Ares
Ireman420
Ares
Level 18
God Stats
6W - 10L
1,478 SR
Queue Stats
42W - 60L
1,206 Elo+
Solo
Bakasura
Bakasura
ultimate_king167
Bakasura
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 2
11,371
812
23,774
12,993
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
12
3 / 6 / 8
9,633
688
10,052
13,935
10,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
13
1 / 4 / 10
9,663
690
7,095
12,557
5,700
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 1 / 6
9,446
675
10,047
8,820
3,438
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
13
4 / 5 / 6
10,402
743
7,917
22,263
24,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 8 / 5
9,109
651
7,028
15,805
7,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
14
Kills
12
13
Deaths
14
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
3
2
3.67
L
Neith
4
1
6
7
L
Ares
4
5
6
1.4
W
Sylvanus
3
6
8
1.17
L
4
8
5
0.81
W
Pele
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,921
Damage
24,992
39,485
Taken
46,888
21,521
Mitigated
34,902
10,681
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,774
13,452
1,228
2,689
12,993
5,177
1,024
3,312
9,340
44,607
5,255
L
Neith
10,047
6,089
0
2,043
8,820
3,438
360
7,215
1,605
0
31,302
L
Ares
7,917
807
29
1,157
22,263
24,052
49
13,729
8,534
18,614
0
W
Sylvanus
10,052
2,998
2,021
2,280
13,935
10,644
1,100
2,748
11,009
18,865
2,024
L
7,028
4,932
375
1,968
15,805
7,412
168
9,582
6,223
0
11,845
W
Pele
7,095
2,236
0
2,463
12,557
5,700
577
1,857
10,465
0
27,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,667
Gold Earned
28,957
133
Minions Killed
102
0
Camps Cleared
2
717,121
Distance Traveled
709,785
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,371
812
60
4
0
236,009
5
L
Neith
9,446
675
58
4
1
216,729
0
L
Ares
10,402
743
17
1
1
274,659
4
W
Sylvanus
9,633
688
18
1
0
197,997
1
L
Bakasura
9,109
651
27
2
0
218,397
0
W
Pele
9,663
690
55
4
0
283,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role