Player Matchup

Ra
Ra
Currxn2081
Ra
Level 11
God Stats
12W - 22L
1,462 SR
Queue Stats
216W - 191L
1,595 Elo+
Solo
Ymir
Ymir
Holaaf
Ymir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,496 Elo+
Solo
King Arthur
King Arthur
KanekiGhoul10
King Arthur
Level 11
God Stats
4W - 3L
1,505 SR
Queue Stats
9W - 10L
1,511 Elo+
Solo
Loki
Loki
M A X l S 4350
Loki
Level 16
God Stats
15W - 9L
1,706 SR
Queue Stats
37W - 36L
1,527 Elo+
Solo
Hera
Hera
TopTank1
Hera
Level 22
God Stats
25W - 29L
1,501 SR
Queue Stats
61W - 54L
1,460 Elo+
Solo
Team Averages
Level 16
1,535 SR
1,518 Elo+

VS

Team Averages
Level 21
1,597 SR
1,535 Elo+
Chronos
Chronos
Danielio87
Chronos
Level 24
God Stats
9W - 4L
1,748 SR
Queue Stats
79W - 74L
1,639 Elo+
Solo
Izanami
Izanami
EBRAKE666
Izanami
Level 28
God Stats
19W - 18L
1,617 SR
Queue Stats
92W - 86L
1,562 Elo+
Solo
Awilix
Awilix
Kevin_Trillespie
Awilix
Level 24
God Stats
28W - 25L
1,623 SR
Queue Stats
49W - 43L
1,594 Elo+
Solo
Sun Wukong
Sun Wukong
ThyVillain
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 116L
1,239 Elo+
Solo
Athena
Athena
VIVAELRON19
Athena
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 4
12,804
610
11,585
13,526
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Holaaf
Ymir
16
2 / 2 / 9
10,009
477
7,469
12,756
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KanekiGhoul10
King Arthur
15
2 / 3 / 2
9,427
449
5,534
12,828
15,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
7 / 4 / 6
11,300
538
11,663
15,073
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
17
2 / 4 / 4
10,585
504
5,922
10,895
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Danielio87
Chronos
16
2 / 5 / 3
10,182
485
5,743
17,889
6,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
EBRAKE666
Izanami
20
2 / 2 / 2
13,037
621
9,017
12,166
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
11 / 6 / 1
11,787
561
24,790
16,636
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
ThyVillain
Sun Wukong
11
0 / 1 / 3
8,204
391
2,532
8,049
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
10
0 / 8 / 1
7,764
370
1,140
13,083
6,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
21
Kills
15
15
Deaths
22
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Chronos
Danielio87
Chronos
2
5
3
0.7
L
Izanami
EBRAKE666
Izanami
2
2
2
1.5
W
Ymir
Holaaf
Ymir
2
2
9
3.25
W
King Arthur
KanekiGhoul10
King Arthur
2
3
2
1
L
11
6
1
1.92
W
7
4
6
2.5
L
Sun Wukong
ThyVillain
Sun Wukong
0
1
3
1.5
W
Hera
2
4
4
1
L
Athena
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,173
Damage
43,222
65,078
Taken
67,823
43,460
Mitigated
29,294
21,172
Healing
14,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,585
1,332
2,085
6,456
13,526
5,263
256
2,708
10,818
103,136
0
L
Chronos
Danielio87
Chronos
5,743
1,027
0
3,696
17,889
6,162
0
8,528
9,361
79,994
0
L
Izanami
EBRAKE666
Izanami
9,017
4,238
0
6,313
12,166
4,646
1,961
3,443
8,537
0
150,592
W
Ymir
Holaaf
Ymir
7,469
560
0
1,609
12,756
13,606
54
2,297
10,459
45,296
0
W
King Arthur
KanekiGhoul10
King Arthur
5,534
502
0
2,554
12,828
15,557
66
879
11,526
0
50,885
L
24,790
10,026
0
2,846
16,636
6,132
0
7,121
9,433
0
80,286
W
11,663
2,790
0
5,282
15,073
5,812
0
691
14,382
0
76,297
L
Sun Wukong
ThyVillain
Sun Wukong
2,532
310
0
1,324
8,049
6,305
727
1,881
6,134
0
19,797
W
Hera
5,922
2,012
63
3,123
10,895
3,222
2,082
308
10,498
64,159
0
L
Athena
1,140
350
0
420
13,083
6,049
114
3,894
9,183
17,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,125
Gold Earned
50,974
589
Minions Killed
559
0
Camps Cleared
0
2,039,942
Distance Traveled
1,817,805
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,804
610
200
10
0
459,348
2
L
Chronos
10,182
485
137
7
0
402,313
10
L
Izanami
13,037
621
251
12
0
410,085
5
W
Ymir
10,009
477
58
3
0
409,266
6
W
King Arthur
9,427
449
90
4
0
395,600
5
L
Awilix
11,787
561
102
5
0
448,031
1
W
Loki
11,300
538
105
5
0
410,781
3
L
Sun Wukong
8,204
391
43
2
0
279,136
1
W
Hera
10,585
504
136
6
0
364,947
0
L
Athena
7,764
370
26
1
0
278,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role