Player Matchup

Baron Samedi
Baron Samedi
DevilGhostRider
Baron Samedi
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
31W - 15L
1,705 Elo+
Solo
Bastet
Bastet
FlyLikeAG6
Bastet
Level 29
God Stats
1W - 0L
1,697 SR
Queue Stats
22W - 32L
1,243 Elo+
Solo
Ares
Ares
imnotnikhil
Ares
Level 27
God Stats
3W - 0L
1,708 SR
Queue Stats
144W - 151L
1,389 Elo+
Solo
Charybdis
Charybdis
xSpLlTZz
Charybdis
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
177W - 230L
1,355 Elo+
Solo
Amaterasu
Amaterasu
ДруидВоудин
Amaterasu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,245 Elo+
Solo
Team Averages
Level 26
1,581 SR
1,387 Elo+

VS

Team Averages
Level 24
1,192 SR
1,200 Elo+
Danzaburou
Danzaburou
Japie7
Danzaburou
Level 25
God Stats
19W - 23L
1,294 SR
Queue Stats
254W - 340L
1,232 Elo+
Party 1
Yemoja
Yemoja
RyuujiKenshi
Yemoja
Level 30
God Stats
0W - 6L
1,075 SR
Queue Stats
48W - 104L
1,254 Elo+
Party 2
Scylla
Scylla
Seuntjie90
Scylla
Level 25
God Stats
2W - 3L
1,466 SR
Queue Stats
60W - 123L
1,220 Elo+
Party 1
Neith
Neith
ZoroXCR
Neith
Level 7
God Stats
0W - 8L
964 SR
Queue Stats
0W - 10L
1,040 Elo+
Party 2
Da Ji
Da Ji
uchiha7itachi
Da Ji
Level 34
God Stats
0W - 2L
1,160 SR
Queue Stats
48W - 103L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DevilGhostRider
Baron Samedi
20
18 / 2 / 13
14,827
593
27,843
15,273
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
FlyLikeAG6
Bastet
19
11 / 3 / 5
13,562
542
15,295
18,278
8,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
7 / 1 / 10
13,137
525
9,914
23,012
29,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
xSpLlTZz
Charybdis
20
3 / 1 / 12
13,042
522
19,957
21,573
8,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
2 / 5 / 3
12,975
519
7,645
18,308
20,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Japie7
Danzaburou
20
7 / 9 / 2
13,582
543
14,588
21,204
8,834
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
14
0 / 5 / 3
9,884
395
7,328
20,375
26,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Seuntjie90
Scylla
14
0 / 12 / 1
8,851
354
6,092
20,025
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
ZoroXCR
Neith
14
1 / 8 / 1
8,589
344
9,056
18,483
6,920
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 7 / 2
11,403
456
9,722
21,357
8,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
41
Kills
10
12
Deaths
41
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DevilGhostRider
Baron Samedi
18
2
13
12.25
W
Bastet
FlyLikeAG6
Bastet
11
3
5
4.5
L
Danzaburou
Japie7
Danzaburou
7
9
2
0.89
L
Yemoja
0
5
3
0.3
L
Scylla
Seuntjie90
Scylla
0
12
1
0.04
L
Neith
ZoroXCR
Neith
1
8
1
0.19
W
7
1
10
12
L
2
7
2
0.43
W
Charybdis
xSpLlTZz
Charybdis
3
1
12
9
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,654
Damage
46,786
96,444
Taken
101,444
74,659
Mitigated
56,642
32,842
Healing
22,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DevilGhostRider
Baron Samedi
27,843
3,070
2,489
7,630
15,273
8,148
3,084
2,813
12,248
69,686
0
W
Bastet
FlyLikeAG6
Bastet
15,295
4,440
0
1,527
18,278
8,433
3,019
2,510
15,704
0
98,880
L
Danzaburou
Japie7
Danzaburou
14,588
9,230
0
5,295
21,204
8,834
2,063
3,116
18,088
0
100,441
L
Yemoja
7,328
1,934
2,833
2,933
20,375
26,585
0
7,918
12,457
29,631
0
L
Scylla
Seuntjie90
Scylla
6,092
1,234
0
1,541
20,025
5,631
779
9,690
10,335
37,200
0
L
Neith
ZoroXCR
Neith
9,056
7,028
0
3,647
18,483
6,920
0
8,860
9,623
0
47,793
W
9,914
640
0
3,107
23,012
29,128
70
4,397
18,395
47,030
0
L
9,722
2,503
0
5,819
21,357
8,672
0
8,173
13,184
0
82,456
W
Charybdis
xSpLlTZz
Charybdis
19,957
13,103
0
14,559
21,573
8,858
4,510
2,822
18,751
0
101,345
W
7,645
3,322
0
3,530
18,308
20,092
5,360
544
17,764
1,707
67,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,543
Gold Earned
52,309
524
Minions Killed
473
0
Camps Cleared
0
2,335,979
Distance Traveled
1,846,125
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,827
593
81
3
0
458,817
0
W
Bastet
13,562
542
113
5
0
476,141
2
L
Danzaburou
13,582
543
157
6
0
357,155
4
L
Yemoja
9,884
395
41
2
0
407,382
2
L
Scylla
8,851
354
59
2
0
333,167
0
L
Neith
8,589
344
87
3
0
305,981
0
W
Ares
13,137
525
54
2
0
485,134
6
L
Da Ji
11,403
456
129
5
0
442,440
0
W
Charybdis
13,042
522
149
6
0
412,486
2
W
Amaterasu
12,975
519
127
5
0
503,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role