Player Matchup

Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Mindmachine
Geb
Level 107
God Stats
2W - 1L
1,389 SR
Queue Stats
130W - 109L
1,593 Elo+
Party 1
Chronos
Chronos
Nimbus300
Chronos
Level 160
God Stats
3W - 1L
1,777 SR
Queue Stats
247W - 159L
1,561 Elo+
Party 1
Fenrir
Fenrir
iLoveLikez
Fenrir
Level 114
God Stats
2W - 0L
1,529 SR
Queue Stats
86W - 72L
1,557 Elo+
Party 1
Rama
Rama
ulOwnedYou
Rama
Level 120
God Stats
2W - 0L
1,549 SR
Queue Stats
65W - 50L
1,530 Elo+
Party 1
Team Averages
Level 121
1,549 SR
1,548 Elo+

VS

Team Averages
Level 24
1,635 SR
1,553 Elo+
Gilgamesh
Gilgamesh
Dispara10
Gilgamesh
Level 22
God Stats
0W - 1L
1,724 SR
Queue Stats
3W - 3L
1,527 Elo+
Party 2
Nox
Nox
Redshore
Nox
Level 17
God Stats
0W - 1L
1,952 SR
Queue Stats
8W - 8L
1,487 Elo+
Solo
Ganesha
Ganesha
Trickster1337
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,740 Elo+
Party 3
Cernunnos
Cernunnos
W00D3
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,659 Elo+
Party 3
Jing Wei
Jing Wei
salchichoferro
Jing Wei
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 2 / 26
8,894
889
6,700
16,573
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 2 / 20
8,490
849
6,002
11,811
13,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos
Nimbus300
Chronos
16
12 / 3 / 12
9,815
982
20,582
13,343
6,666
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
iLoveLikez
Fenrir
16
11 / 3 / 13
9,701
970
10,543
12,359
10,374
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 1 / 20
9,283
928
11,758
7,966
4,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dispara10
Gilgamesh
10
2 / 8 / 5
6,772
677
6,854
15,811
10,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 4 / 6
7,620
762
11,917
7,634
3,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
14
1 / 6 / 9
7,691
769
9,732
16,609
16,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
W00D3
Cernunnos
13
3 / 6 / 4
7,842
784
8,772
10,710
5,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
14
2 / 6 / 6
7,733
773
6,987
8,821
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
41
30
Kills
11
11
Deaths
30
91
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
26
7
L
Gilgamesh
Dispara10
Gilgamesh
2
8
5
0.56
W
2
2
20
6
W
Chronos
Nimbus300
Chronos
12
3
12
6
L
3
4
6
1.5
L
Ganesha
1
6
9
0.92
L
Cernunnos
W00D3
Cernunnos
3
6
4
0.83
W
Fenrir
iLoveLikez
Fenrir
11
3
13
5.83
L
Jing Wei
2
6
6
0.83
W
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,585
Damage
44,262
62,052
Taken
59,585
52,789
Mitigated
40,020
24,125
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,700
930
1,139
4,644
16,573
18,325
358
7,043
9,361
11,905
0
L
Gilgamesh
Dispara10
Gilgamesh
6,854
1,164
0
850
15,811
10,414
0
9,067
6,632
0
8,466
W
6,002
604
1,501
1,387
11,811
13,222
195
4,749
7,020
12,218
0
W
Chronos
Nimbus300
Chronos
20,582
7,801
2,642
3,500
13,343
6,666
2,467
3,906
9,306
28,507
0
L
11,917
1,891
0
1,716
7,634
3,759
0
4,478
3,044
23,740
0
L
Ganesha
9,732
610
237
2,074
16,609
16,439
0
9,646
6,729
16,016
0
L
Cernunnos
W00D3
Cernunnos
8,772
4,586
317
1,452
10,710
5,540
0
6,026
4,492
0
14,897
W
Fenrir
iLoveLikez
Fenrir
10,543
2,870
2,596
3,396
12,359
10,374
730
3,810
8,458
210
17,406
L
Jing Wei
6,987
2,735
124
649
8,821
3,868
22
3,525
5,194
0
12,639
W
11,758
4,743
1,672
1,648
7,966
4,202
2,260
2,141
5,619
0
34,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
37,658
94
Minions Killed
71
0
Camps Cleared
0
954,520
Distance Traveled
892,404
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,894
889
10
1
0
193,891
1
L
Gilgamesh
6,772
677
3
0
0
167,051
0
W
Geb
8,490
849
8
1
0
184,108
0
W
Chronos
9,815
982
13
1
0
188,700
0
L
Nox
7,620
762
35
4
0
178,869
0
L
Ganesha
7,691
769
0
0
0
182,766
3
L
Cernunnos
7,842
784
11
1
0
166,717
0
W
Fenrir
9,701
970
13
1
0
217,740
1
L
Jing Wei
7,733
773
22
2
0
197,001
0
W
Rama
9,283
928
50
5
0
170,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role