Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
LadyLunatix
Erlang Shen
Gold V
Level 160
God Stats
4W - 8L
1,331 SR
Queue Stats
710W - 727L
1,335 MMR
Solo
Izanami
Izanami
Gold V
NameLessGod
Izanami
Gold V
Level 141
God Stats
14W - 13L
1,578 SR
Queue Stats
341W - 348L
1,314 MMR
Party 1
Sobek
Sobek
Gold V
SlumgunNL
Sobek
Gold V
Level 109
God Stats
6W - 13L
1,395 SR
Queue Stats
97W - 104L
1,311 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,461 SR
1,392 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 72
1,524 SR
1,406 MMR
Hachiman
Hachiman
Bronze IV
 
Hachiman
Bronze IV
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Bronze III
CptSeren
Cthulhu
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,310 MMR
Solo
Hera
Hera
Silver I
DarkJokerrr
Hera
Silver I
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,477 MMR
Party 3
Kuzenbo
Kuzenbo
Silver I
SemVinchester
Kuzenbo
Silver I
Level 138
God Stats
29W - 41L
1,457 SR
Queue Stats
169W - 189L
1,263 MMR
Party 2
Ravana
Ravana
Gold IV
Teoaien
Ravana
Gold IV
Level 117
God Stats
9W - 6L
1,661 SR
Queue Stats
145W - 149L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
5 / 0 / 3
6,681
668
4,233
2,261
653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
 
Serqet
10
4 / 0 / 2
6,134
613
3,026
5,159
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
LadyLunatix
Erlang Shen
9
0 / 2 / 2
5,193
519
4,348
9,035
5,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
NameLessGod
Izanami
9
4 / 3 / 1
5,972
597
6,897
6,189
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
SlumgunNL
Sobek
9
1 / 1 / 7
5,773
577
2,482
8,838
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FaySetPersephoneAthenaTiamat

VS

Bans
ScyllaYmirArtemisGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
2 / 5 / 1
4,875
488
4,133
6,601
1,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CptSeren
Cthulhu
8
2 / 1 / 1
5,174
517
2,928
7,826
3,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 0
5,444
544
1,538
3,991
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
10
0 / 1 / 1
5,346
535
4,608
6,472
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ravana
Teoaien
Ravana
8
0 / 4 / 2
4,965
497
4,520
5,848
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
5
6
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
3
6.5
W
Serqet
 
Serqet
4
0
2
5
L
Hachiman
 
Hachiman
2
5
1
0.5
L
Cthulhu
CptSeren
Cthulhu
2
1
1
2.5
L
1
3
0
0.33
W
Erlang Shen
LadyLunatix
Erlang Shen
0
2
2
0.5
W
Izanami
NameLessGod
Izanami
4
3
1
1.5
L
Kuzenbo
0
1
1
0.5
W
Sobek
SlumgunNL
Sobek
1
1
7
4.5
L
Ravana
Teoaien
Ravana
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
17,727
31,482
Taken
30,738
14,578
Mitigated
14,473
11,707
Healing
7,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,233
214
0
860
2,261
653
0
377
1,766
34,025
0
W
Serqet
 
Serqet
3,026
624
0
3,082
5,159
1,546
377
1,118
3,952
0
27,639
L
Hachiman
 
Hachiman
4,133
2,651
0
1,974
6,601
1,391
108
1,426
5,173
0
16,617
L
Cthulhu
CptSeren
Cthulhu
2,928
391
84
1,241
7,826
3,921
92
2,081
5,663
10,472
0
L
1,538
510
0
680
3,991
929
0
532
3,341
24,789
0
W
Erlang Shen
LadyLunatix
Erlang Shen
4,348
2,056
0
2,910
9,035
5,821
672
3,977
4,444
0
24,013
W
Izanami
NameLessGod
Izanami
6,897
5,000
0
1,010
6,189
1,586
37
1,104
5,085
0
37,593
L
Kuzenbo
4,608
1,785
0
2,362
6,472
6,457
0
237
6,193
23,759
0
W
Sobek
SlumgunNL
Sobek
2,482
352
0
3,845
8,838
4,972
0
1,729
7,109
10,954
0
L
Ravana
Teoaien
Ravana
4,520
1,007
0
1,595
5,848
1,775
0
2,109
3,349
0
26,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,753
Gold Earned
25,804
273
Minions Killed
196
0
Camps Cleared
0
975,663
Distance Traveled
967,199
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,681
668
79
8
0
210,162
2
W
Serqet
6,134
613
60
6
0
245,160
5
L
Hachiman
4,875
488
23
2
0
188,863
1
L
Cthulhu
5,174
517
13
1
0
198,328
2
L
Hera
5,444
544
65
7
0
193,793
5
W
Erlang Shen
5,193
519
51
5
0
165,237
4
W
Izanami
5,972
597
75
8
0
165,874
4
L
Kuzenbo
5,346
535
37
4
0
173,776
3
W
Sobek
5,773
577
8
1
0
189,230
2
L
Ravana
4,965
497
58
6
0
212,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role