Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Indrute69
Sol
Level 17
God Stats
1W - 1L
1,495 SR
Queue Stats
86W - 90L
1,472 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Vinnie34
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 144L
1,495 Elo+
Solo
Neith
Neith
dovjudz
Neith
Level 15
God Stats
4W - 5L
1,324 SR
Queue Stats
87W - 77L
1,447 Elo+
Party 3
Team Averages
Level 20
1,464 SR
1,483 Elo+

VS

Team Averages
Level 16
1,385 SR
1,486 Elo+
Chaac
Chaac
AxisWolf1
Chaac
Level 20
God Stats
1W - 3L
1,287 SR
Queue Stats
117W - 138L
1,287 Elo+
Party 2
Jormungandr
Jormungandr
RJay0103
Jormungandr
Level 18
God Stats
0W - 2L
1,323 SR
Queue Stats
5W - 7L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
lextheforehead
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,666 Elo+
Solo
Danzaburou
Danzaburou
psychopyro223
Danzaburou
Level 17
God Stats
0W - 2L
1,317 SR
Queue Stats
44W - 61L
1,308 Elo+
Party 2
Kukulkan
Kukulkan
你全家甘蔗
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 0
6,976
581
6,099
7,804
2,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
 
Bacchus
11
7 / 0 / 6
6,829
569
6,244
6,928
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 2
6,199
517
1,643
5,429
1,432
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Vinnie34
Tsukuyomi
11
4 / 1 / 2
6,716
560
2,563
5,516
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
dovjudz
Neith
11
5 / 1 / 4
6,935
578
7,433
3,780
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AxisWolf1
Chaac
7
1 / 5 / 2
5,106
426
3,002
8,593
2,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
RJay0103
Jormungandr
11
3 / 1 / 2
6,434
536
4,056
6,900
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 6 / 1
4,584
382
1,560
7,971
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
psychopyro223
Danzaburou
7
0 / 7 / 1
4,864
405
1,385
6,058
1,763
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
9
3 / 4 / 1
6,071
506
2,176
4,393
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
22
Kills
7
7
Deaths
23
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
0
2.5
W
Bacchus
 
Bacchus
7
0
6
10
L
Chaac
AxisWolf1
Chaac
1
5
2
0.4
W
1
3
2
0.67
L
Jormungandr
RJay0103
Jormungandr
3
1
2
4
W
Tsukuyomi
Vinnie34
Tsukuyomi
4
1
2
5
W
Neith
dovjudz
Neith
5
1
4
7
L
0
6
1
0.08
L
Danzaburou
psychopyro223
Danzaburou
0
7
1
0.07
L
Kukulkan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
12,179
29,457
Taken
33,915
10,691
Mitigated
12,701
10,548
Healing
4,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,099
1,172
0
2,421
7,804
2,399
0
1,021
6,783
0
26,969
W
Bacchus
 
Bacchus
6,244
1,053
0
2,960
6,928
3,391
0
2,379
4,310
28,244
0
L
Chaac
AxisWolf1
Chaac
3,002
1,292
0
2,584
8,593
2,711
0
371
8,222
0
12,320
W
1,643
786
0
912
5,429
1,432
1,270
2,025
3,244
29,386
0
L
Jormungandr
RJay0103
Jormungandr
4,056
1,051
119
1,023
6,900
2,472
195
2,015
4,885
34,939
0
W
Tsukuyomi
Vinnie34
Tsukuyomi
2,563
736
0
2,454
5,516
2,153
0
839
4,655
0
37,554
W
Neith
dovjudz
Neith
7,433
3,111
0
1,801
3,780
1,316
871
943
2,673
0
33,616
L
1,560
221
0
356
7,971
4,237
72
1,016
6,955
9,257
0
L
Danzaburou
psychopyro223
Danzaburou
1,385
623
0
159
6,058
1,763
1,019
1,712
4,346
0
20,973
L
Kukulkan
2,176
183
0
208
4,393
1,518
36
2,773
1,620
17,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,655
Gold Earned
27,059
310
Minions Killed
206
0
Camps Cleared
0
1,150,088
Distance Traveled
970,523
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,976
581
58
5
0
237,310
0
W
Bacchus
6,829
569
42
4
0
237,769
4
L
Chaac
5,106
426
22
2
0
204,529
4
W
Sol
6,199
517
73
6
0
212,794
2
L
Jormungandr
6,434
536
73
6
0
213,112
0
W
Tsukuyomi
6,716
560
66
6
0
250,013
0
W
Neith
6,935
578
71
6
0
212,202
4
L
Cthulhu
4,584
382
18
2
0
204,135
0
L
Danzaburou
4,864
405
45
4
0
168,623
0
L
Kukulkan
6,071
506
48
4
0
180,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role