Player Matchup

Ravana
Ravana
 
Ravana
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ASuS_ReeD
Cabrakan
Level 23
God Stats
5W - 4L
1,501 SR
Queue Stats
97W - 124L
1,337 Elo+
Party 1
Bakasura
Bakasura
Dragogamer01
Bakasura
Level 28
God Stats
37W - 37L
1,475 SR
Queue Stats
203W - 257L
1,389 Elo+
Party 1
Chaac
Chaac
Rockmanduu
Chaac
Level 29
God Stats
62W - 41L
1,653 SR
Queue Stats
266W - 323L
1,414 Elo+
Party 1
Sol
Sol
Skeebs
Sol
Level 18
God Stats
4W - 1L
1,729 SR
Queue Stats
85W - 85L
1,412 Elo+
Solo
Team Averages
Level 24
1,572 SR
1,410 Elo+

VS

Team Averages
Level 23
1,493 SR
1,297 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ILioNard_
Heimdallr
Level 26
God Stats
8W - 8L
1,464 SR
Queue Stats
189W - 157L
1,383 Elo+
Solo
Athena
Athena
WhiskyJack8781
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,317 Elo+
Solo
Baba Yaga
Baba Yaga
vdriphood45
Baba Yaga
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
78W - 90L
1,377 Elo+
Solo
Horus
Horus
weather-memory4
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
910 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
9 / 3 / 1
9,351
584
8,054
8,863
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
ASuS_ReeD
Cabrakan
12
1 / 1 / 0
7,413
463
4,129
8,902
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
Dragogamer01
Bakasura
14
2 / 3 / 2
8,497
531
5,344
11,670
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
15
4 / 0 / 2
9,257
579
6,750
7,852
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Skeebs
Sol
13
3 / 2 / 3
8,191
512
10,587
7,998
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 4 / 2
8,561
535
10,954
12,797
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
ILioNard_
Heimdallr
12
0 / 3 / 1
7,152
447
6,916
9,709
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 1 / 1
7,497
469
2,036
7,940
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
vdriphood45
Baba Yaga
12
1 / 4 / 0
7,152
447
4,167
9,368
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 7 / 0
6,423
401
2,876
11,475
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
19
Kills
9
9
Deaths
19
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
3
1
3.17
L
Fenrir
 
Fenrir
6
4
2
1.75
W
Cabrakan
ASuS_ReeD
Cabrakan
1
1
0
1
W
Bakasura
Dragogamer01
Bakasura
2
3
2
1
L
Heimdallr
ILioNard_
Heimdallr
0
3
1
0.17
W
Chaac
4
0
2
5
W
Sol
Skeebs
Sol
3
2
3
2.25
L
1
1
1
1.5
L
Baba Yaga
vdriphood45
Baba Yaga
1
4
0
0.25
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,864
Damage
26,949
45,285
Taken
51,289
24,766
Mitigated
24,924
13,623
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
8,054
1,691
0
1,110
8,863
3,238
0
810
8,053
0
56,890
L
Fenrir
 
Fenrir
10,954
2,156
0
3,154
12,797
4,603
0
1,752
10,526
0
44,362
W
Cabrakan
ASuS_ReeD
Cabrakan
4,129
1,069
0
2,185
8,902
9,020
557
1,468
7,434
31,490
0
W
Bakasura
Dragogamer01
Bakasura
5,344
4,057
0
2,967
11,670
3,846
0
575
10,972
0
57,029
L
Heimdallr
ILioNard_
Heimdallr
6,916
3,472
0
2,799
9,709
3,332
228
3,124
6,585
0
53,364
W
Chaac
6,750
1,089
0
3,223
7,852
5,161
1,296
2,048
5,247
48
43,383
W
Sol
Skeebs
Sol
10,587
2,439
0
4,138
7,998
3,501
0
2,589
5,289
41,960
4,223
L
2,036
761
0
1,443
7,940
6,279
430
2,223
5,515
11,634
0
L
Baba Yaga
vdriphood45
Baba Yaga
4,167
126
0
2,433
9,368
3,146
804
4,109
5,199
35,601
0
L
2,876
614
0
1,290
11,475
7,564
0
2,856
7,840
7,356
11,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,709
Gold Earned
36,785
429
Minions Killed
299
0
Camps Cleared
0
1,590,039
Distance Traveled
1,430,734
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,351
584
97
6
0
335,810
2
L
Fenrir
8,561
535
80
5
0
324,495
0
W
Cabrakan
7,413
463
63
4
0
365,564
0
W
Bakasura
8,497
531
114
7
0
332,003
0
L
Heimdallr
7,152
447
94
6
0
293,393
6
W
Chaac
9,257
579
90
6
0
274,189
4
W
Sol
8,191
512
65
4
0
282,473
3
L
Athena
7,497
469
21
1
0
291,433
0
L
Baba Yaga
7,152
447
66
4
0
275,047
0
L
Horus
6,423
401
38
2
0
246,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role