Player Matchup

Janus
Janus
Kalex_Badtr0p3rs
Janus
Level 28
God Stats
21W - 26L
1,340 SR
Queue Stats
209W - 209L
1,443 Elo+
Party 1
Ra
Ra
LegacyCorn548
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,120 Elo+
Solo
Fenrir
Fenrir
NerzFracht1537
Fenrir
Level 7
God Stats
4W - 8L
1,334 SR
Queue Stats
9W - 16L
1,174 Elo+
Solo
Osiris
Osiris
ramita-monotono1
Osiris
Level 12
God Stats
1W - 4L
1,345 SR
Queue Stats
13W - 16L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
south-vernier38
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,164 Elo+
Solo
Team Averages
Level 11
1,404 SR
1,268 Elo+

VS

Team Averages
Level 12
1,539 SR
1,410 Elo+
Athena
Athena
 
Athena
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ducky9z
Chaac
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,392 Elo+
Solo
Bakasura
Bakasura
PretoGui
Bakasura
Level 8
God Stats
1W - 0L
1,694 SR
Queue Stats
3W - 2L
1,375 Elo+
Solo
Anhur
Anhur
boss9game
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
419W - 487L
1,282 Elo+
Solo
Nemesis
Nemesis
killstreak169
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,354
566
4,975
5,222
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 10 / 0
4,118
317
368
5,359
849
7
0 / 8 / 0
5,047
388
122
8,869
2,257
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 2 / 0
4,847
373
1,219
3,218
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
south-vernier38
Danzaburou
10
2 / 2 / 0
5,960
458
4,374
6,173
1,902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 1 / 0
6,175
475
1,911
5,030
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
Ducky9z
Chaac
12
7 / 1 / 2
7,195
553
4,356
6,316
3,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
PretoGui
Bakasura
9
2 / 4 / 2
6,211
478
946
8,415
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
boss9game
Anhur
9
0 / 1 / 1
5,777
444
1,028
6,273
2,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
13
9 / 0 / 1
7,694
592
5,716
7,175
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
6
Kills
19
25
Deaths
7
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
0
1
W
Chaac
Ducky9z
Chaac
7
1
2
8
L
3
3
0
1
L
0
10
0
0
L
0
8
0
0
W
Bakasura
PretoGui
Bakasura
2
4
2
0.75
W
Anhur
boss9game
Anhur
0
1
1
0.5
W
Nemesis
9
0
1
9.5
L
1
2
0
0.5
L
Danzaburou
south-vernier38
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,058
Damage
13,957
28,841
Taken
33,209
8,192
Mitigated
16,132
4,927
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
1,911
698
0
1,125
5,030
4,330
389
0
5,030
12,552
0
W
Chaac
Ducky9z
Chaac
4,356
1,073
0
2,563
6,316
3,940
1,298
562
5,754
925
27,643
L
4,975
43
0
558
5,222
1,471
0
0
5,057
44,623
0
L
368
295
0
102
5,359
849
38
0
5,265
5,464
0
L
122
0
0
1,841
8,869
2,257
0
0
8,741
0
25,438
W
Bakasura
PretoGui
Bakasura
946
567
0
1,176
8,415
2,671
32
3,551
4,864
0
21,043
W
Anhur
boss9game
Anhur
1,028
577
0
497
6,273
2,569
625
153
6,120
0
26,584
W
Nemesis
5,716
2,564
0
500
7,175
2,622
0
1,077
6,098
0
51,421
L
1,219
550
0
699
3,218
1,713
0
0
3,027
0
10,548
L
Danzaburou
south-vernier38
Danzaburou
4,374
2,034
0
1,727
6,173
1,902
0
1,911
4,262
0
21,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,326
Gold Earned
33,052
196
Minions Killed
239
0
Camps Cleared
0
903,494
Distance Traveled
1,144,699
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,175
475
14
1
0
242,247
0
W
Chaac
7,195
553
49
4
0
209,984
3
L
Janus
7,354
566
87
7
0
233,692
3
L
Ra
4,118
317
3
0
0
165,815
1
L
Fenrir
5,047
388
48
4
0
182,280
0
W
Bakasura
6,211
478
38
3
0
225,957
0
W
Anhur
5,777
444
60
5
0
173,273
1
W
Nemesis
7,694
592
78
6
0
293,238
1
L
Osiris
4,847
373
24
2
0
107,336
0
L
Danzaburou
5,960
458
34
3
0
214,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role