Player Matchup

Tyr
Tyr
Big Hairy Pink
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 57L
1,667 Elo+
Solo
Khepri
Khepri
DMCHUG
Khepri
Level 23
God Stats
9W - 2L
1,774 SR
Queue Stats
77W - 59L
1,554 Elo+
Solo
Sol
Sol
GamesBondJr
Sol
Level 7
God Stats
1W - 2L
1,329 SR
Queue Stats
14W - 16L
1,488 Elo+
Solo
Ullr
Ullr
ThatLopezGuy
Ullr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,756 Elo+
Solo
Raijin
Raijin
zKroniiczz x
Raijin
Level 18
God Stats
5W - 3L
1,589 SR
Queue Stats
101W - 102L
1,501 Elo+
Solo
Team Averages
Level 18
1,538 SR
1,593 Elo+

VS

Team Averages
Level 21
1,596 SR
1,565 Elo+
He Bo
He Bo
BuuBuuBear19
He Bo
Level 20
God Stats
0W - 1L
1,732 SR
Queue Stats
36W - 29L
1,597 Elo+
Solo
Chernobog
Chernobog
Jeeeeysz
Chernobog
Level 29
God Stats
11W - 4L
1,635 SR
Queue Stats
68W - 63L
1,546 Elo+
Solo
Ares
Ares
KanekiGhoul10
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,549 Elo+
Solo
Achilles
Achilles
Sebastian099142
Achilles
Level 29
God Stats
2W - 3L
1,614 SR
Queue Stats
46W - 45L
1,484 Elo+
Solo
Kali
Kali
ZeBigBadWolf310
Kali
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 76L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 4
11,153
697
10,153
10,176
6,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
DMCHUG
Khepri
13
2 / 0 / 14
8,951
559
4,767
7,860
10,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 8
8,503
531
2,521
7,095
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
12 / 0 / 8
10,310
644
14,914
6,809
2,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Raijin
16
12 / 1 / 3
10,969
686
12,066
7,758
3,187
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,562
410
2,994
8,302
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
Jeeeeysz
Chernobog
10
0 / 9 / 1
6,378
399
2,830
12,350
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 7 / 1
6,251
391
3,340
17,818
8,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
10
0 / 6 / 1
6,328
396
1,809
10,391
5,035
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 7 / 0
8,088
506
3,996
12,973
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
7
35
Kills
2
2
Deaths
35
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
L
0
6
2
0.17
W
Khepri
DMCHUG
Khepri
2
0
14
9
W
1
1
8
5
L
Chernobog
Jeeeeysz
Chernobog
0
9
1
0.06
L
0
7
1
0.07
L
Achilles
0
6
1
0.08
W
12
0
8
16
L
2
7
0
0.29
W
Raijin
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,421
Damage
14,969
39,698
Taken
61,834
25,832
Mitigated
23,076
14,967
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,153
1,057
0
5,895
10,176
6,143
776
1,010
9,126
0
84,463
L
2,994
135
0
1,792
8,302
1,926
0
4,058
4,244
34,335
0
W
Khepri
DMCHUG
Khepri
4,767
463
0
1,666
7,860
10,964
704
1,324
6,496
18,398
0
W
2,521
772
0
2,685
7,095
2,763
2,781
666
6,375
29,581
4,382
L
Chernobog
Jeeeeysz
Chernobog
2,830
1,527
0
0
12,350
2,384
0
4,795
7,555
0
31,572
L
3,340
188
1,120
2,213
17,818
8,359
0
5,200
12,618
15,466
0
L
Achilles
1,809
90
0
53
10,391
5,035
816
2,260
8,131
0
26,479
W
14,914
7,344
0
907
6,809
2,775
3,792
1,077
5,536
0
81,992
L
3,996
1,019
0
3,309
12,973
5,372
0
2,815
10,158
0
43,900
W
Raijin
12,066
1,317
0
3,814
7,758
3,187
1,759
1,749
5,831
69,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,886
Gold Earned
33,607
537
Minions Killed
280
0
Camps Cleared
0
1,543,360
Distance Traveled
1,302,834
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,153
697
154
10
0
330,572
1
L
He Bo
6,562
410
58
4
0
247,339
3
W
Khepri
8,951
559
22
1
0
316,025
3
W
Sol
8,503
531
78
5
0
306,946
0
L
Chernobog
6,378
399
66
4
0
251,692
2
L
Ares
6,251
391
22
1
0
253,897
1
L
Achilles
6,328
396
56
4
0
261,379
1
W
Ullr
10,310
644
157
10
0
301,280
1
L
Kali
8,088
506
78
5
0
288,527
1
W
Raijin
10,969
686
126
8
0
288,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role