Player Matchup

Fafnir
Fafnir
Muffin_Smuggler_
Fafnir
Level 25
God Stats
4W - 2L
1,509 SR
Queue Stats
28W - 32L
1,418 Elo+
Party 2
Set
Set
Squallycard20259
Set
Level 88
God Stats
2W - 1L
1,305 SR
Queue Stats
45W - 31L
1,567 Elo+
Party 2
Jormungandr
Jormungandr
benisawesome80
Jormungandr
Level 46
God Stats
2W - 1L
1,504 SR
Queue Stats
72W - 60L
1,458 Elo+
Party 2
Team Averages
Level 53
1,440 SR
1,481 Elo+

VS

Team Averages
Level 62
1,572 SR
1,427 Elo+
Cthulhu
Cthulhu
Onethehardy04
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,580 Elo+
Party 1
Discordia
Discordia
Sebastian099142
Discordia
Level 29
God Stats
7W - 6L
1,566 SR
Queue Stats
26W - 41L
1,384 Elo+
Party 1
Neith
Neith
grimfeenix01
Neith
Level 32
God Stats
0W - 1L
1,651 SR
Queue Stats
20W - 37L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 13
11,701
780
3,656
15,678
17,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
10 / 2 / 10
11,976
798
19,927
15,192
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jormungandr
benisawesome80
Jormungandr
14
8 / 8 / 11
11,513
768
14,344
16,438
6,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
5 / 8 / 2
10,034
669
16,072
19,499
15,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Sebastian099142
Discordia
12
3 / 8 / 4
9,491
633
8,686
12,155
2,339
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 5
9,287
619
4,428
12,410
2,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
9
11
Deaths
22
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
L
Cthulhu
5
8
2
0.75
L
Discordia
Sebastian099142
Discordia
3
8
4
0.63
W
10
2
10
7.5
W
Jormungandr
benisawesome80
Jormungandr
8
8
11
1.69
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,927
Damage
29,186
47,308
Taken
44,064
29,755
Mitigated
20,658
12,917
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,656
1,176
230
4,666
15,678
17,957
612
5,914
9,106
13,589
0
L
Cthulhu
16,072
1,650
0
2,316
19,499
15,599
0
9,015
10,040
36,578
0
L
Discordia
Sebastian099142
Discordia
8,686
612
36
848
12,155
2,339
0
4,728
7,195
21,874
0
W
19,927
6,303
0
7,239
15,192
5,050
1,299
9,146
5,635
0
51,059
W
Jormungandr
benisawesome80
Jormungandr
14,344
4,892
148
634
16,438
6,748
810
8,763
6,981
37,257
0
L
4,428
414
133
1,531
12,410
2,720
441
3,691
8,489
0
29,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,190
Gold Earned
28,812
147
Minions Killed
142
9
Camps Cleared
5
791,591
Distance Traveled
721,127
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,701
780
21
1
0
286,268
3
L
Cthulhu
10,034
669
42
3
4
253,202
1
L
Discordia
9,491
633
30
2
1
232,136
3
W
Set
11,976
798
71
5
3
279,261
1
W
Jormungandr
11,513
768
55
4
6
226,062
3
L
Neith
9,287
619
70
5
0
235,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role