Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
HNC-CrackJesus
Cerberus
Level 45
God Stats
16W - 14L
1,437 SR
Queue Stats
80W - 81L
1,477 Elo+
Party 2
Heimdallr
Heimdallr
HNC-Yaoyorozu
Heimdallr
Level 102
God Stats
18W - 12L
1,731 SR
Queue Stats
321W - 268L
1,603 Elo+
Party 2
Team Averages
Level 105
1,534 SR
1,516 Elo+

VS

Team Averages
Level 38
1,499 SR
1,272 Elo+
Chaac
Chaac
Jrr-DG
Chaac
Level 43
God Stats
9W - 6L
1,592 SR
Queue Stats
185W - 267L
1,285 Elo+
Party 1
Olorun
Olorun
Lucid Bernie
Olorun
Level 24
God Stats
11W - 36L
1,339 SR
Queue Stats
43W - 105L
1,205 Elo+
Party 1
Thanatos
Thanatos
XxTheShadow_18xX
Thanatos
Level 33
God Stats
22W - 24L
1,522 SR
Queue Stats
103W - 121L
1,365 Elo+
Solo
Horus
Horus
in4ern0
Horus
Level 62
God Stats
4W - 5L
1,599 SR
Queue Stats
366W - 451L
1,281 Elo+
Party 1
Izanami
Izanami
spilledpotato
Izanami
Level 29
God Stats
11W - 15L
1,443 SR
Queue Stats
111W - 169L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
11 / 3 / 3
7,003
700
5,848
6,292
1,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
 
Tiamat
10
3 / 3 / 7
6,220
622
5,775
9,192
4,763
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
10
2 / 1 / 7
6,211
621
3,740
5,676
2,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cerberus
10
0 / 1 / 1
5,445
545
5,579
10,509
5,265
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
HNC-Yaoyorozu
Heimdallr
10
3 / 1 / 3
5,933
593
8,509
6,721
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jrr-DG
Chaac
10
0 / 1 / 1
5,896
590
5,685
7,654
2,987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
10
1 / 7 / 2
5,768
577
4,424
8,812
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 4 / 1
5,836
584
3,784
7,204
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
in4ern0
Horus
8
2 / 3 / 2
5,384
538
4,420
10,360
4,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
8
2 / 4 / 1
5,897
590
3,530
6,505
1,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
9
9
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
3
3
4.17
W
Tiamat
 
Tiamat
3
3
7
2.17
W
Yemoja
 
Yemoja
2
1
7
5.5
W
Cerberus
0
1
1
0.5
W
Heimdallr
HNC-Yaoyorozu
Heimdallr
3
1
3
4.5
L
Chaac
Jrr-DG
Chaac
0
1
1
0.5
L
Olorun
1
7
2
0.29
L
4
4
1
1.13
L
Horus
in4ern0
Horus
2
3
2
1
L
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,451
Damage
21,843
38,390
Taken
40,535
16,006
Mitigated
14,227
13,736
Healing
13,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,848
1,851
0
1,164
6,292
1,862
0
315
5,977
0
30,567
W
Tiamat
 
Tiamat
5,775
658
96
2,833
9,192
4,763
0
3,160
6,032
28,854
0
W
Yemoja
 
Yemoja
3,740
1,848
2,193
1,618
5,676
2,161
198
0
5,676
16,836
0
W
Cerberus
5,579
398
0
3,836
10,509
5,265
0
0
10,509
26,024
0
W
Heimdallr
HNC-Yaoyorozu
Heimdallr
8,509
5,283
0
1,996
6,721
1,955
276
0
6,721
0
40,563
L
Chaac
Jrr-DG
Chaac
5,685
1,203
26
2,572
7,654
2,987
0
5,344
2,310
0
29,471
L
Olorun
4,424
2,696
0
2,435
8,812
3,112
1,192
4,509
4,303
26,663
3,813
L
3,784
1,593
0
4,153
7,204
2,571
0
2,349
4,855
0
23,629
L
Horus
in4ern0
Horus
4,420
2,930
1,339
2,381
10,360
4,317
0
1,896
8,464
0
16,365
L
Izanami
3,530
2,496
588
380
6,505
1,240
149
996
5,509
0
18,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,812
Gold Earned
28,781
271
Minions Killed
235
0
Camps Cleared
0
1,002,064
Distance Traveled
1,041,966
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,003
700
53
5
0
219,103
1
W
Tiamat
6,220
622
40
4
0
177,685
2
W
Yemoja
6,211
621
31
3
0
191,007
4
W
Cerberus
5,445
545
88
9
0
219,009
2
W
Heimdallr
5,933
593
59
6
0
195,260
2
L
Chaac
5,896
590
65
7
0
202,837
4
L
Olorun
5,768
577
55
6
0
172,429
1
L
Thanatos
5,836
584
45
5
0
218,160
3
L
Horus
5,384
538
33
3
0
232,916
0
L
Izanami
5,897
590
37
4
0
215,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role