Player Matchup

Apollo
Apollo
BK_Crime_
Apollo
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
81W - 69L
1,419 Elo+
Solo
Kumbhakarna
Kumbhakarna
KokoBrajz
Kumbhakarna
Level 4
God Stats
3W - 5L
1,474 SR
Queue Stats
3W - 6L
1,387 Elo+
Solo
Ullr
Ullr
ZNG-Q
Ullr
Level 26
God Stats
3W - 6L
1,318 SR
Queue Stats
119W - 31L
1,759 Elo+
Solo
Sun Wukong
Sun Wukong
jacoob_pt
Sun Wukong
Level 26
God Stats
52W - 45L
1,576 SR
Queue Stats
130W - 120L
1,413 Elo+
Solo
Thor
Thor
mitonio0003
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,743 Elo+
Solo
Team Averages
Level 17
1,474 SR
1,544 Elo+

VS

Team Averages
Level 16
1,495 SR
1,525 Elo+
Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Drama1Quinn1
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,529 Elo+
Solo
Cerberus
Cerberus
El_Prof_de_Papel
Cerberus
Level 13
God Stats
3W - 1L
1,627 SR
Queue Stats
121W - 124L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
SpottierFrog
Zhong Kui
Level 28
God Stats
6W - 3L
1,253 SR
Queue Stats
62W - 64L
1,505 Elo+
Solo
Nike
Nike
black_death6547
Nike
Level 18
God Stats
15W - 10L
1,595 SR
Queue Stats
36W - 28L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BK_Crime_
Apollo
16
4 / 13 / 1
10,897
404
16,878
23,153
6,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
KokoBrajz
Kumbhakarna
14
1 / 10 / 6
9,884
366
3,980
31,012
26,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
ZNG-Q
Ullr
20
11 / 4 / 1
14,440
535
21,305
28,059
9,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
jacoob_pt
Sun Wukong
18
3 / 6 / 3
12,134
449
18,737
33,260
21,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
1 / 5 / 1
8,417
312
3,471
8,849
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
11 / 2 / 7
15,302
567
20,193
24,051
20,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 10 / 10
12,541
464
18,140
18,326
7,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 3 / 17
13,458
498
9,320
22,274
31,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
SpottierFrog
Zhong Kui
20
17 / 4 / 10
15,823
586
37,495
24,157
19,808
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 2 / 11
14,418
534
15,908
20,963
28,490
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
93
20
Kills
38
38
Deaths
21
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
7
7.25
L
Apollo
BK_Crime_
Apollo
4
13
1
0.35
W
3
10
10
0.8
W
3
3
17
3.83
L
Kumbhakarna
KokoBrajz
Kumbhakarna
1
10
6
0.4
W
Zhong Kui
SpottierFrog
Zhong Kui
17
4
10
5.5
L
Ullr
ZNG-Q
Ullr
11
4
1
2.88
W
4
2
11
4.75
L
Sun Wukong
jacoob_pt
Sun Wukong
3
6
3
0.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,371
Damage
101,056
124,333
Taken
109,771
66,040
Mitigated
107,501
17,316
Healing
42,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,193
3,821
0
8,886
24,051
20,050
2,784
583
23,468
0
116,160
L
Apollo
BK_Crime_
Apollo
16,878
9,593
195
2,355
23,153
6,423
909
12,243
10,474
0
72,568
W
18,140
1,607
282
2,023
18,326
7,250
2,523
1,613
16,713
55,146
0
W
9,320
184
399
5,497
22,274
31,903
674
669
20,516
58,288
0
L
Kumbhakarna
KokoBrajz
Kumbhakarna
3,980
362
599
3,796
31,012
26,169
0
21,167
9,075
17,413
0
W
Zhong Kui
SpottierFrog
Zhong Kui
37,495
6,113
439
18,587
24,157
19,808
2,579
837
23,152
122,803
0
L
Ullr
ZNG-Q
Ullr
21,305
8,648
0
4,091
28,059
9,725
429
16,498
11,111
0
132,949
W
15,908
2,021
0
6,225
20,963
28,490
2,542
278
20,685
9,245
88,880
L
Sun Wukong
jacoob_pt
Sun Wukong
18,737
4,605
0
4,588
33,260
21,541
0
11,295
20,541
0
98,405
L
3,471
1,148
0
1,692
8,849
2,182
0
3,847
4,850
0
21,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,772
Gold Earned
71,542
527
Minions Killed
626
0
Camps Cleared
0
1,899,012
Distance Traveled
2,547,289
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,302
567
148
5
0
571,993
5
L
Apollo
10,897
404
121
4
0
387,735
0
W
Agni
12,541
464
77
3
0
429,003
2
W
Cerberus
13,458
498
88
3
0
499,282
5
L
Kumbhakarna
9,884
366
16
1
0
406,538
0
W
Zhong Kui
15,823
586
161
6
0
501,639
4
L
Ullr
14,440
535
211
8
0
413,052
6
W
Nike
14,418
534
152
6
0
545,372
6
L
Sun Wukong
12,134
449
126
5
0
508,007
7
L
Thor
8,417
312
53
2
0
183,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role