Player Matchup

Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
KaptainKrush661
Arachne
Gold V
Level 121
God Stats
9W - 5L
1,722 SR
Queue Stats
70W - 77L
1,319 MMR
Solo
Guan Yu
Guan Yu
Gold V
KmK_jonathan-crm
Guan Yu
Gold V
Level 126
God Stats
0W - 1L
1,854 SR
Queue Stats
98W - 112L
1,338 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Saucyralo
Baron Samedi
Bronze III
Level 38
God Stats
0W - 1L
1,429 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Apollo
Apollo
Gold V
feraviila
Apollo
Gold V
Level 142
God Stats
33W - 45L
1,468 SR
Queue Stats
1,355W - 1,381L
1,396 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,595 SR
1,391 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,621 SR
1,402 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold V
GENARO MORALES
Loki
Gold V
Level 128
God Stats
16W - 21L
1,435 SR
Queue Stats
975W - 1,002L
1,332 MMR
Solo
Anubis
Anubis
Bronze III
HIDEtheBODlES
Anubis
Bronze III
Level 81
God Stats
1W - 0L
1,635 SR
Queue Stats
1W - 4L
1,355 MMR
Party 1
Hercules
Hercules
Gold IV
Joshvelra
Hercules
Gold IV
Level 115
God Stats
5W - 2L
1,748 SR
Queue Stats
303W - 301L
1,337 MMR
Solo
Izanami
Izanami
Silver I
M0NEYSHOT
Izanami
Silver I
Level 129
God Stats
11W - 6L
1,789 SR
Queue Stats
14W - 18L
1,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 6 / 4
9,409
428
9,642
21,862
26,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 3 / 2
10,963
498
10,767
20,471
8,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 8 / 3
10,689
486
12,810
24,030
22,335
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Saucyralo
Baron Samedi
18
4 / 7 / 3
11,500
523
9,796
20,579
7,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
feraviila
Apollo
19
3 / 2 / 7
11,964
544
10,499
17,923
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ArtioOdinGilgameshMorgan Le FayCupid

VS

Bans
AthenaCthulhuGebAchillesHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
3 / 3 / 8
12,741
579
15,031
24,370
26,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 4 / 7
12,785
581
11,868
15,981
6,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
5 / 0 / 4
12,665
576
16,233
14,332
6,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Joshvelra
Hercules
17
2 / 4 / 8
11,355
516
8,510
25,122
24,156
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
M0NEYSHOT
Izanami
19
9 / 4 / 4
13,795
627
22,567
19,198
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
14
Kills
26
26
Deaths
15
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
6
4
0.67
W
Cerberus
 
Cerberus
3
3
8
2.33
W
7
4
7
2.63
W
5
0
4
7
W
Hercules
Joshvelra
Hercules
2
4
8
1.5
L
3
3
2
1.33
L
2
8
3
0.44
W
Izanami
M0NEYSHOT
Izanami
9
4
4
2.75
L
Baron Samedi
Saucyralo
Baron Samedi
4
7
3
0.79
L
Apollo
feraviila
Apollo
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,514
Damage
74,209
104,865
Taken
99,003
70,804
Mitigated
73,193
38,469
Healing
40,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
9,642
2,269
2,608
7,900
21,862
26,271
841
3,265
18,464
34,428
12,027
W
Cerberus
 
Cerberus
15,031
1,313
0
12,369
24,370
26,564
763
1,207
23,163
99,597
0
W
11,868
1,644
0
6,622
15,981
6,749
2,711
3,983
11,998
0
86,470
W
16,233
92
90
10,088
14,332
6,935
2,487
4,842
9,490
91,091
0
W
Hercules
Joshvelra
Hercules
8,510
1,957
0
5,312
25,122
24,156
684
5,566
19,556
0
50,633
L
10,767
5,575
0
6,275
20,471
8,405
0
6,108
14,141
0
92,763
L
12,810
2,509
1,827
7,726
24,030
22,335
585
11,446
12,432
0
69,956
W
Izanami
M0NEYSHOT
Izanami
22,567
15,786
0
5,811
19,198
8,789
6,243
5,971
13,227
0
118,734
L
Baron Samedi
Saucyralo
Baron Samedi
9,796
202
1,201
7,412
20,579
7,693
0
7,334
12,963
64,472
0
L
Apollo
feraviila
Apollo
10,499
7,642
0
3,520
17,923
6,100
2,412
2,209
15,601
0
90,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,525
Gold Earned
63,341
623
Minions Killed
768
0
Camps Cleared
0
2,003,289
Distance Traveled
2,114,619
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,409
428
61
3
0
340,100
10
W
Cerberus
12,741
579
234
11
0
393,808
4
W
Loki
12,785
581
139
6
0
457,639
1
W
Anubis
12,665
576
165
8
0
429,947
7
W
Hercules
11,355
516
76
3
0
445,008
3
L
Arachne
10,963
498
149
7
0
456,685
7
L
Guan Yu
10,689
486
127
6
0
391,760
2
W
Izanami
13,795
627
154
7
0
388,217
2
L
Baron Samedi
11,500
523
115
5
0
393,207
0
L
Apollo
11,964
544
171
8
0
421,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role