Player Matchup

Izanami
Izanami
DARK-_-YUME
Izanami
Level 83
God Stats
8W - 10L
1,384 SR
Queue Stats
69W - 75L
1,447 Elo+
Solo
Anubis
Anubis
Diegoripp9029
Anubis
Level 94
God Stats
4W - 3L
1,474 SR
Queue Stats
74W - 74L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Grugasmic
Cthulhu
Level 75
God Stats
8W - 6L
1,335 SR
Queue Stats
283W - 321L
1,460 Elo+
Party 1
Ne Zha
Ne Zha
JL_eneskork76
Ne Zha
Level 68
God Stats
2W - 0L
1,488 SR
Queue Stats
224W - 214L
1,458 Elo+
Solo
Mulan
Mulan
LION_Instiinct
Mulan
Level 140
God Stats
32W - 23L
1,602 SR
Queue Stats
209W - 191L
1,490 Elo+
Party 1
Team Averages
Level 92
1,456 SR
1,465 Elo+

VS

Team Averages
Level 86
1,623 SR
1,465 Elo+
Chronos
Chronos
 
Chronos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
MD BLACKBIRD
Kali
Level 78
God Stats
8W - 5L
1,654 SR
Queue Stats
297W - 285L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
Predigerder3
Gilgamesh
Level 63
God Stats
9W - 10L
1,513 SR
Queue Stats
292W - 288L
1,449 Elo+
Party 2
Rama
Rama
charlston28214
Rama
Level 126
God Stats
0W - 1L
1,807 SR
Queue Stats
293W - 295L
1,431 Elo+
Solo
Pele
Pele
reobscura96
Pele
Level 60
God Stats
14W - 9L
1,643 SR
Queue Stats
55W - 54L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DARK-_-YUME
Izanami
14
1 / 3 / 5
8,255
516
9,357
12,124
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 3
9,170
573
3,764
11,156
5,193
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Grugasmic
Cthulhu
13
3 / 1 / 8
8,862
554
5,359
13,077
11,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 4 / 5
8,862
554
9,504
12,000
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 2 / 3
9,607
600
12,416
14,597
12,521
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
0 / 2 / 4
8,252
516
6,237
9,553
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 2
8,565
535
6,716
12,308
9,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Predigerder3
Gilgamesh
12
2 / 4 / 3
7,100
444
10,176
11,477
4,818
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 0
7,408
463
6,139
11,017
3,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 3 / 2
8,984
562
8,787
13,907
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
13
13
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
4
1
W
Izanami
DARK-_-YUME
Izanami
1
3
5
1.17
W
3
3
3
1.5
W
Cthulhu
Grugasmic
Cthulhu
3
1
8
7
W
4
4
5
1.63
W
4
2
3
2.75
L
1
1
2
2
L
Gilgamesh
Predigerder3
Gilgamesh
2
4
3
0.88
L
2
6
0
0.33
L
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,400
Damage
38,055
62,954
Taken
58,262
38,014
Mitigated
25,334
28,213
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,237
1,708
0
2,581
9,553
4,003
0
2,482
7,071
47,961
5,166
W
Izanami
DARK-_-YUME
Izanami
9,357
5,384
621
6,443
12,124
3,879
406
0
12,124
0
59,539
W
3,764
121
0
6,702
11,156
5,193
287
2,277
8,879
69,768
0
W
Cthulhu
Grugasmic
Cthulhu
5,359
102
320
4,235
13,077
11,088
342
511
12,566
22,697
0
W
9,504
3,703
0
2,065
12,000
5,333
1,428
691
11,309
0
45,581
W
12,416
1,489
0
7,827
14,597
12,521
1,399
2,376
12,221
31
64,049
L
6,716
2,821
0
4,323
12,308
9,261
489
505
11,803
0
56,950
L
Gilgamesh
Predigerder3
Gilgamesh
10,176
1,724
60
1,551
11,477
4,818
200
1,695
9,782
0
38,085
L
6,139
4,882
0
2,290
11,017
3,042
3,042
2,580
8,437
0
47,393
L
8,787
1,552
0
3,960
13,907
4,210
0
2,057
11,850
0
49,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,756
Gold Earned
40,309
467
Minions Killed
467
0
Camps Cleared
0
1,492,022
Distance Traveled
1,505,662
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,252
516
125
8
0
316,274
5
W
Izanami
8,255
516
114
7
0
262,390
5
W
Anubis
9,170
573
130
8
0
271,059
3
W
Cthulhu
8,862
554
30
2
0
322,141
1
W
Ne Zha
8,862
554
75
5
0
330,203
1
W
Mulan
9,607
600
118
7
0
306,229
2
L
Kali
8,565
535
129
8
0
318,352
4
L
Gilgamesh
7,100
444
50
3
0
290,876
5
L
Rama
7,408
463
81
5
0
252,355
0
L
Pele
8,984
562
82
5
0
327,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role