Player Matchup

Bellona
Bellona
 
Bellona
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Angelswráth
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
Potatooh
Gilgamesh
Level 13
God Stats
1W - 1L
1,738 SR
Queue Stats
4W - 3L
1,751 Elo+
Party 1
Yemoja
Yemoja
lextheforehead
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,608 Elo+
Solo
Artemis
Artemis
xzairi
Artemis
Level 27
God Stats
1W - 4L
1,692 SR
Queue Stats
16W - 28L
1,402 Elo+
Party 1
Team Averages
Level 25
1,586 SR
1,564 Elo+

VS

Team Averages
Level 19
1,542 SR
1,563 Elo+
Scylla
Scylla
 
Scylla
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Flumpa
Thanatos
Level 10
God Stats
18W - 9L
1,641 SR
Queue Stats
52W - 38L
1,641 Elo+
Solo
Ullr
Ullr
JasonDeruloFan3
Ullr
Level 28
God Stats
9W - 7L
1,571 SR
Queue Stats
331W - 275L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 1 / 0
4,952
495
2,052
5,827
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 4 / 0
6,578
658
2,616
4,723
627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Potatooh
Gilgamesh
8
1 / 6 / 3
5,311
531
4,075
8,578
6,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 3 / 1
4,533
453
1,209
6,384
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Artemis
xzairi
Artemis
7
0 / 3 / 2
4,487
449
3,727
5,806
1,132
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 3 / 5
5,699
570
985
4,092
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
9
2 / 0 / 1
5,263
526
2,398
4,568
2,075
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
 
Skadi
9
0 / 1 / 4
5,261
526
4,345
5,038
1,219
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Flumpa
Thanatos
12
14 / 1 / 1
7,386
739
8,739
8,661
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 2
6,422
642
3,914
5,028
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
17
17
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
W
Scylla
 
Scylla
0
3
5
0.83
W
Cthulhu
 
Cthulhu
2
0
1
2.5
W
Skadi
 
Skadi
0
1
4
2
L
3
4
0
0.75
W
Thanatos
Flumpa
Thanatos
14
1
1
14.5
W
1
0
2
2
L
Gilgamesh
Potatooh
Gilgamesh
1
6
3
0.42
L
0
3
1
0.17
L
Artemis
xzairi
Artemis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,679
Damage
20,381
31,318
Taken
27,387
14,973
Mitigated
10,183
7,573
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,052
202
0
1,577
5,827
3,415
0
0
5,827
0
20,805
W
Scylla
 
Scylla
985
92
0
530
4,092
1,041
0
717
3,375
22,836
0
W
Cthulhu
 
Cthulhu
2,398
68
0
607
4,568
2,075
58
703
3,865
18,567
0
W
Skadi
 
Skadi
4,345
2,441
0
889
5,038
1,219
731
378
4,660
0
26,064
L
2,616
189
0
999
4,723
627
0
365
4,320
27,237
0
W
Thanatos
Flumpa
Thanatos
8,739
2,826
0
8,161
8,661
3,749
0
1,842
6,819
0
44,223
W
3,914
1,407
0
2,562
5,028
2,099
224
185
4,843
0
39,903
L
Gilgamesh
Potatooh
Gilgamesh
4,075
1,269
0
1,787
8,578
6,791
0
955
7,577
0
22,442
L
1,209
454
346
719
6,384
3,008
26
881
5,503
9,140
0
L
Artemis
xzairi
Artemis
3,727
1,598
0
2,145
5,806
1,132
0
1,098
4,708
0
18,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
30,031
200
Minions Killed
269
0
Camps Cleared
0
863,043
Distance Traveled
999,133
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,952
495
59
6
0
196,437
1
W
Scylla
5,699
570
49
5
0
187,041
1
W
Cthulhu
5,263
526
28
3
0
214,592
1
W
Skadi
5,261
526
49
5
0
206,341
0
L
Zeus
6,578
658
53
5
0
158,319
2
W
Thanatos
7,386
739
70
7
0
207,363
0
W
Ullr
6,422
642
73
7
0
183,796
1
L
Gilgamesh
5,311
531
39
4
0
167,303
0
L
Yemoja
4,533
453
16
2
0
166,127
1
L
Artemis
4,487
449
33
3
0
174,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role