Player Matchup

Izanami
Izanami
 
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Akin0 2678
Discordia
Level 16
God Stats
16W - 11L
1,669 SR
Queue Stats
117W - 114L
1,511 Elo+
Solo
Fenrir
Fenrir
ReiMatheuz
Fenrir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 108L
1,469 Elo+
Solo
Yemoja
Yemoja
TodorokiShoutoBH
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,398 Elo+
Solo
Neith
Neith
lusador122
Neith
Level 29
God Stats
14W - 12L
1,420 SR
Queue Stats
224W - 252L
1,393 Elo+
Solo
Team Averages
Level 19
1,518 SR
1,454 Elo+

VS

Team Averages
Level 25
1,506 SR
1,449 Elo+
Ymir
Ymir
D4nOn1
Ymir
Level 36
God Stats
16W - 15L
1,500 SR
Queue Stats
260W - 348L
1,407 Elo+
Party 1
Nemesis
Nemesis
MatheusBreak15
Nemesis
Level 9
God Stats
0W - 1L
1,257 SR
Queue Stats
29W - 32L
1,285 Elo+
Solo
Danzaburou
Danzaburou
Thnax
Danzaburou
Level 26
God Stats
3W - 2L
1,600 SR
Queue Stats
83W - 59L
1,617 Elo+
Party 2
Achilles
Achilles
Z4G470
Achilles
Level 29
God Stats
64W - 48L
1,671 SR
Queue Stats
79W - 68L
1,544 Elo+
Party 2
Tiamat
Tiamat
lifem
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 86L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
13 / 1 / 1
12,760
798
17,951
12,145
5,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Akin0 2678
Discordia
14
3 / 2 / 5
8,949
559
8,826
8,078
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ReiMatheuz
Fenrir
15
7 / 0 / 1
9,349
584
4,429
9,009
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 4
7,505
469
2,257
8,299
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
11
0 / 2 / 2
6,943
434
3,491
5,138
1,439
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
D4nOn1
Ymir
12
0 / 8 / 1
7,402
463
4,517
14,260
7,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 8 / 0
6,089
381
719
10,141
2,403
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Thnax
Danzaburou
13
4 / 1 / 1
7,842
490
7,150
6,890
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Z4G470
Achilles
12
1 / 1 / 3
7,651
478
4,619
10,346
9,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
lifem
Tiamat
12
2 / 5 / 3
7,970
498
5,077
10,045
4,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
23
Kills
7
7
Deaths
23
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
1
1
13.5
W
Discordia
Akin0 2678
Discordia
3
2
5
2.75
L
Ymir
D4nOn1
Ymir
0
8
1
0.06
L
0
8
0
0
W
Fenrir
ReiMatheuz
Fenrir
7
0
1
7.5
L
Danzaburou
Thnax
Danzaburou
4
1
1
4.5
W
0
2
4
1
L
Achilles
Z4G470
Achilles
1
1
3
2.5
L
Tiamat
lifem
Tiamat
2
5
3
0.7
W
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
22,082
42,669
Taken
51,682
17,979
Mitigated
27,705
14,968
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,951
13,978
0
5,603
12,145
5,301
4,043
5,222
6,839
0
122,134
W
Discordia
Akin0 2678
Discordia
8,826
711
27
1,965
8,078
2,497
609
2,435
5,373
52,634
0
L
Ymir
D4nOn1
Ymir
4,517
809
0
1,348
14,260
7,951
0
230
14,030
35,144
2,040
L
719
128
0
290
10,141
2,403
378
1,737
8,362
0
20,248
W
Fenrir
ReiMatheuz
Fenrir
4,429
1,601
0
3,062
9,009
3,932
0
941
7,990
0
61,610
L
Danzaburou
Thnax
Danzaburou
7,150
2,887
0
1,395
6,890
2,611
0
2,620
4,228
0
65,270
W
2,257
898
1,246
1,902
8,299
4,810
0
2,469
5,726
9,785
0
L
Achilles
Z4G470
Achilles
4,619
866
0
2,910
10,346
9,750
0
2,804
7,500
0
20,061
L
Tiamat
lifem
Tiamat
5,077
855
0
2,231
10,045
4,990
216
3,566
6,479
37,423
0
W
Neith
3,491
791
0
1,163
5,138
1,439
616
88
5,044
0
27,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,506
Gold Earned
36,954
437
Minions Killed
352
0
Camps Cleared
0
1,390,985
Distance Traveled
1,445,101
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,760
798
208
13
0
273,124
1
W
Discordia
8,949
559
81
5
0
297,749
3
L
Ymir
7,402
463
79
5
0
242,246
0
L
Nemesis
6,089
381
51
3
0
297,054
3
W
Fenrir
9,349
584
83
5
0
298,295
2
L
Danzaburou
7,842
490
107
7
0
285,900
3
W
Yemoja
7,505
469
15
1
0
278,486
2
L
Achilles
7,651
478
35
2
0
325,402
4
L
Tiamat
7,970
498
80
5
0
294,499
3
W
Neith
6,943
434
50
3
0
243,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role