Player Matchup

Xing Tian
Xing Tian
CornstarchCrusad
Xing Tian
Level 24
God Stats
2W - 7L
1,104 SR
Queue Stats
64W - 90L
1,340 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Literally_Tom
Morgan Le Fay
Level 14
God Stats
5W - 5L
1,493 SR
Queue Stats
20W - 22L
1,467 Elo+
Solo
Vamana
Vamana
Meion87
Vamana
Level 27
God Stats
5W - 10L
1,499 SR
Queue Stats
174W - 188L
1,430 Elo+
Solo
Susano
Susano
mentira-movido2
Susano
Level 14
God Stats
4W - 2L
1,549 SR
Queue Stats
13W - 25L
1,474 Elo+
Solo
Mulan
Mulan
mymeatsmells21
Mulan
Level 29
God Stats
5W - 4L
1,566 SR
Queue Stats
91W - 74L
1,457 Elo+
Solo
Team Averages
Level 22
1,442 SR
1,434 Elo+

VS

Team Averages
Level 19
1,515 SR
1,412 Elo+
Bakasura
Bakasura
AlchemyRino
Bakasura
Level 30
God Stats
90W - 71L
1,527 SR
Queue Stats
219W - 227L
1,481 Elo+
Solo
Hercules
Hercules
Gerteger1124
Hercules
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
133W - 153L
1,433 Elo+
Solo
Ares
Ares
LGgamer787
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,226 Elo+
Solo
Hel
Hel
Quick_Killer57
Hel
Level 16
God Stats
15W - 10L
1,636 SR
Queue Stats
23W - 19L
1,421 Elo+
Solo
Chaac
Chaac
THE REVENANT587
Chaac
Level 17
God Stats
2W - 3L
1,412 SR
Queue Stats
13W - 21L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
13
0 / 2 / 1
8,243
458
5,219
14,412
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Literally_Tom
Morgan Le Fay
17
7 / 0 / 3
10,918
607
13,922
8,290
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Meion87
Vamana
14
0 / 3 / 3
8,336
463
6,243
14,729
10,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 7 / 2
6,467
359
1,893
7,919
3,703
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
8 / 1 / 1
10,946
608
11,833
13,338
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlchemyRino
Bakasura
15
8 / 3 / 1
9,695
539
15,253
15,670
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Gerteger1124
Hercules
13
1 / 1 / 4
8,000
444
8,095
17,010
8,280
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

2
0 / 3 / 0
5,187
288
201
2,452
1,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 6 / 0
9,246
514
3,663
10,858
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 4 / 2
6,795
378
5,713
13,188
5,744
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
15
Kills
11
13
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AlchemyRino
Bakasura
8
3
1
2.83
W
Xing Tian
0
2
1
0.25
L
Hercules
Gerteger1124
Hercules
1
1
4
3
L
0
3
0
0
W
Morgan Le Fay
Literally_Tom
Morgan Le Fay
7
0
3
8.5
W
Vamana
Meion87
Vamana
0
3
3
0.5
L
2
6
0
0.33
L
0
4
2
0.25
W
0
7
2
0.14
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,110
Damage
32,925
58,688
Taken
59,178
36,185
Mitigated
27,855
18,679
Healing
16,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AlchemyRino
Bakasura
15,253
9,628
0
4,767
15,670
8,589
0
4,941
10,594
0
63,808
W
Xing Tian
5,219
637
190
1,549
14,412
11,711
1,656
0
13,614
37,817
0
L
Hercules
Gerteger1124
Hercules
8,095
1,653
0
6,048
17,010
8,280
0
4,897
11,383
0
36,694
L
201
106
0
0
2,452
1,095
0
300
2,152
1,947
0
W
Morgan Le Fay
Literally_Tom
Morgan Le Fay
13,922
841
0
1,982
8,290
3,534
346
2,029
6,061
84,267
0
W
Vamana
Meion87
Vamana
6,243
3,021
0
7,565
14,729
10,312
87
647
13,055
0
40,660
L
3,663
0
0
3,214
10,858
4,147
564
4,277
6,581
66,217
0
L
5,713
811
0
2,055
13,188
5,744
0
4,726
8,462
0
24,638
W
1,893
485
0
0
7,919
3,703
156
201
7,459
0
10,793
W
11,833
1,460
0
7,393
13,338
6,925
0
703
12,405
0
84,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,910
Gold Earned
38,923
410
Minions Killed
372
0
Camps Cleared
0
1,780,539
Distance Traveled
1,491,140
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,695
539
124
7
0
362,822
0
W
Xing Tian
8,243
458
45
3
0
331,990
0
L
Hercules
8,000
444
69
4
0
356,989
2
L
Ares
5,187
288
2
0
0
78,878
0
W
Morgan Le Fay
10,918
607
142
8
0
396,607
1
W
Vamana
8,336
463
68
4
0
345,441
6
L
Hel
9,246
514
144
8
0
316,098
0
L
Chaac
6,795
378
33
2
0
376,353
3
W
Susano
6,467
359
8
0
0
324,354
0
W
Mulan
10,946
608
147
8
0
382,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role