Player Matchup

Tiamat
Tiamat
CageofRage
Tiamat
Level 39
God Stats
1W - 9L
1,561 SR
Queue Stats
20W - 51L
1,186 Elo+
Solo
Chiron
Chiron
Ghost_Camo_2-0
Chiron
Level 36
God Stats
2W - 0L
1,555 SR
Queue Stats
37W - 60L
1,293 Elo+
Party 1
Bakasura
Bakasura
SnappyLP
Bakasura
Level 98
God Stats
5W - 4L
1,363 SR
Queue Stats
175W - 284L
1,325 Elo+
Party 1
Merlin
Merlin
Woltec00
Merlin
Level 68
God Stats
2W - 4L
1,337 SR
Queue Stats
75W - 128L
1,290 Elo+
Party 1
Achilles
Achilles
xLFC1892x_
Achilles
Level 109
God Stats
14W - 16L
1,470 SR
Queue Stats
568W - 573L
1,529 Elo+
Party 1
Team Averages
Level 70
1,457 SR
1,325 Elo+

VS

Team Averages
Level 42
1,440 SR
1,343 Elo+
Anubis
Anubis
DiablosDaughter
Anubis
Level 49
God Stats
4W - 8L
1,363 SR
Queue Stats
114W - 144L
1,301 Elo+
Party 2
Fenrir
Fenrir
PSYCHOMANTIS20
Fenrir
Level 42
God Stats
10W - 6L
1,598 SR
Queue Stats
49W - 51L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
Signer_Rua
Gilgamesh
Level 64
God Stats
4W - 7L
1,375 SR
Queue Stats
262W - 292L
1,403 Elo+
Solo
Ullr
Ullr
Thebandawsome
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 112L
1,364 Elo+
Solo
Ymir
Ymir
devontatertots
Ymir
Level 17
God Stats
4W - 9L
1,366 SR
Queue Stats
28W - 48L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CageofRage
Tiamat
16
5 / 1 / 8
11,627
484
7,164
11,229
5,751
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 0 / 12
11,882
495
12,583
8,536
3,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
SnappyLP
Bakasura
20
16 / 2 / 9
14,673
611
19,395
22,107
10,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Woltec00
Merlin
18
11 / 0 / 11
13,623
568
22,245
7,304
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
xLFC1892x_
Achilles
18
5 / 0 / 16
13,420
559
16,973
25,914
32,383
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 1
9,647
402
8,073
18,375
7,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 10 / 0
8,082
337
8,485
19,652
7,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Signer_Rua
Gilgamesh
13
0 / 9 / 1
8,658
361
9,215
22,327
24,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 6 / 1
8,406
350
3,959
14,172
4,863
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 0
9,250
385
1,704
21,738
22,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
6
40
Kills
3
3
Deaths
40
56
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
CageofRage
Tiamat
5
1
8
9
L
0
8
1
0.06
W
3
0
12
9
L
2
10
0
0.2
L
Gilgamesh
Signer_Rua
Gilgamesh
0
9
1
0.06
W
Bakasura
SnappyLP
Bakasura
16
2
9
10.25
L
0
6
1
0.08
W
Merlin
Woltec00
Merlin
11
0
11
16.5
L
1
7
0
0.14
W
Achilles
xLFC1892x_
Achilles
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,360
Damage
31,436
75,090
Taken
96,264
54,366
Mitigated
67,788
34,204
Healing
19,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
CageofRage
Tiamat
7,164
989
361
6,820
11,229
5,751
2,953
1,648
9,581
50,353
0
L
8,073
207
0
5,383
18,375
7,361
0
6,182
11,239
70,961
0
W
12,583
3,682
1,430
3,611
8,536
3,059
3,052
1,880
6,656
0
60,110
L
8,485
3,234
0
2,902
19,652
7,977
0
4,333
14,837
0
33,253
L
Gilgamesh
Signer_Rua
Gilgamesh
9,215
1,461
621
5,566
22,327
24,753
0
4,411
17,264
0
49,262
W
Bakasura
SnappyLP
Bakasura
19,395
14,124
0
7,580
22,107
10,404
5,575
3,695
18,412
0
103,260
L
3,959
1,782
0
2,923
14,172
4,863
1,436
5,541
8,440
0
49,927
W
Merlin
Woltec00
Merlin
22,245
852
0
2,666
7,304
2,769
3,320
2,223
5,081
71,151
0
L
1,704
174
0
2,562
21,738
22,834
451
7,583
12,974
30,409
0
W
Achilles
xLFC1892x_
Achilles
16,973
2,912
0
11,736
25,914
32,383
1,002
3,080
22,834
0
75,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,225
Gold Earned
44,043
540
Minions Killed
396
0
Camps Cleared
0
2,320,863
Distance Traveled
1,844,797
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,627
484
64
3
0
413,891
0
L
Anubis
9,647
402
138
6
0
334,679
3
W
Chiron
11,882
495
95
4
0
429,439
0
L
Fenrir
8,082
337
45
2
0
337,507
0
L
Gilgamesh
8,658
361
79
3
0
392,014
0
W
Bakasura
14,673
611
143
6
0
520,267
0
L
Ullr
8,406
350
90
4
0
365,567
3
W
Merlin
13,623
568
116
5
0
459,873
4
L
Ymir
9,250
385
44
2
0
415,030
0
W
Achilles
13,420
559
122
5
0
497,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role