Player Matchup

Nu Wa
Nu Wa
G4WDLUV54NA7
Nu Wa
Level 68
God Stats
61W - 55L
1,526 SR
Queue Stats
528W - 576L
1,424 Elo+
Solo
Ymir
Ymir
J3wBacca40
Ymir
Level 71
God Stats
46W - 51L
1,489 SR
Queue Stats
340W - 346L
1,418 Elo+
Solo
Nemesis
Nemesis
RuinedMoney
Nemesis
Level 106
God Stats
19W - 30L
1,573 SR
Queue Stats
323W - 395L
1,489 Elo+
Solo
Team Averages
Level 82
1,530 SR
1,444 Elo+

VS

Team Averages
Level 94
1,558 SR
1,580 Elo+
Sol
Sol
Cantexpress1
Sol
Level 153
God Stats
1W - 2L
1,404 SR
Queue Stats
53W - 61L
1,460 Elo+
Solo
Serqet
Serqet
l0st in sauce
Serqet
Level 101
God Stats
18W - 7L
1,914 SR
Queue Stats
447W - 443L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
xLooneyGoon
Gilgamesh
Level 29
God Stats
0W - 2L
1,356 SR
Queue Stats
164W - 83L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 7
12,326
770
21,093
12,230
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 11
11,197
700
9,335
15,158
17,925
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
RuinedMoney
Nemesis
16
7 / 4 / 6
12,134
758
13,643
16,087
8,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 8
10,060
629
11,837
11,993
3,830
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 5 / 5
9,882
618
7,785
17,009
7,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
xLooneyGoon
Gilgamesh
16
10 / 6 / 2
13,091
818
15,687
24,388
19,447
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
16
Kills
12
12
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
W
7
2
7
5.25
W
2
6
11
1.25
W
Nemesis
RuinedMoney
Nemesis
7
4
6
2.5
L
1
5
5
0.7
L
Gilgamesh
xLooneyGoon
Gilgamesh
10
6
2
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,071
Damage
35,309
43,475
Taken
53,390
29,743
Mitigated
31,021
9,912
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,837
4,802
0
2,097
11,993
3,830
435
8,026
3,967
47,347
0
W
21,093
7,040
231
3,482
12,230
3,286
1,171
2,818
8,602
53,841
0
W
9,335
1,180
0
1,819
15,158
17,925
171
7,219
7,480
30,308
0
W
Nemesis
RuinedMoney
Nemesis
13,643
4,485
0
4,380
16,087
8,532
1,153
4,130
10,975
0
51,125
L
7,785
2,356
570
1,141
17,009
7,744
0
9,245
7,764
0
26,513
L
Gilgamesh
xLooneyGoon
Gilgamesh
15,687
3,021
0
2,474
24,388
19,447
19
13,479
10,909
9,609
39,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,657
Gold Earned
33,033
175
Minions Killed
175
10
Camps Cleared
4
904,399
Distance Traveled
826,097
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,060
629
86
5
1
235,645
0
W
Nu Wa
12,326
770
82
5
6
287,116
3
W
Ymir
11,197
700
36
2
1
286,904
5
W
Nemesis
12,134
758
57
4
3
330,379
2
L
Serqet
9,882
618
35
2
3
316,811
0
L
Gilgamesh
13,091
818
54
3
0
273,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role