Player Matchup

Agni
Agni
Asmodeos676
Agni
Level 27
God Stats
1W - 4L
1,346 SR
Queue Stats
113W - 181L
1,351 Elo+
Solo
Cthulhu
Cthulhu
Furman420
Cthulhu
Level 26
God Stats
2W - 3L
1,630 SR
Queue Stats
92W - 95L
1,504 Elo+
Solo
Danzaburou
Danzaburou
TheAlchemist420
Danzaburou
Level 16
God Stats
66W - 57L
1,425 SR
Queue Stats
160W - 189L
1,348 Elo+
Solo
Team Averages
Level 23
1,467 SR
1,401 Elo+

VS

Team Averages
Level 42
1,525 SR
1,530 Elo+
Freya
Freya
funwork7098
Freya
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 29L
1,432 Elo+
Party 1
Ares
Ares
thehottodogu
Ares
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 34L
1,446 Elo+
Party 1
Skadi
Skadi
yourswisster
Skadi
Level 27
God Stats
1W - 0L
1,576 SR
Queue Stats
98W - 50L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,887
574
4,675
7,262
2,100
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Furman420
Cthulhu
10
0 / 4 / 2
6,752
563
5,758
9,853
9,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TheAlchemist420
Danzaburou
9
2 / 7 / 0
6,898
575
4,552
8,747
2,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
8,272
689
4,478
6,998
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 10
9,191
766
4,907
7,688
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 1 / 7
9,093
758
12,527
7,508
2,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Cthulhu
Furman420
Cthulhu
0
4
2
0.25
L
Danzaburou
TheAlchemist420
Danzaburou
2
7
0
0.29
W
3
1
9
7.5
W
4
0
10
9
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,985
Damage
21,912
25,862
Taken
22,194
14,048
Mitigated
12,207
3,553
Healing
6,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,675
124
184
2,003
7,262
2,100
29
1,742
5,520
22,930
0
L
Cthulhu
Furman420
Cthulhu
5,758
93
0
887
9,853
9,145
0
4,152
5,701
19,753
0
L
Danzaburou
TheAlchemist420
Danzaburou
4,552
1,328
0
479
8,747
2,803
0
3,446
5,301
0
17,086
W
4,478
1,387
0
3,586
6,998
3,021
270
3,654
2,964
24,807
2,550
W
4,907
84
0
2,519
7,688
6,311
24
2,897
4,548
13,865
0
W
12,527
4,585
0
654
7,508
2,875
1,437
3,688
3,492
0
39,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,537
Gold Earned
26,556
113
Minions Killed
131
3
Camps Cleared
7
583,965
Distance Traveled
679,029
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,887
574
56
5
2
203,946
2
L
Cthulhu
6,752
563
28
2
0
209,487
1
L
Danzaburou
6,898
575
29
2
1
170,532
1
W
Freya
8,272
689
60
5
4
214,662
5
W
Ares
9,191
766
21
2
1
228,326
3
W
Skadi
9,093
758
50
4
2
236,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role