Player Matchup

Artemis
Artemis
EstebanX00922
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,461 Elo+
Solo
Yemoja
Yemoja
LOUD_D0UR4D0
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Runic x Echo
Nemesis
Level 17
God Stats
11W - 10L
1,558 SR
Queue Stats
17W - 17L
1,461 Elo+
Solo
Da Ji
Da Ji
StormBringer2002
Da Ji
Level 26
God Stats
1W - 1L
1,265 SR
Queue Stats
37W - 40L
1,267 Elo+
Solo
Baron Samedi
Baron Samedi
car73r91118
Baron Samedi
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,465 SR
1,438 Elo+

VS

Team Averages
Level 14
1,511 SR
1,373 Elo+
Anhur
Anhur
BacterialFrog39
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,033 Elo+
Solo
Jormungandr
Jormungandr
DBrunodario15
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,219 Elo+
Solo
Da Ji
Da Ji
Iris_The_Goblin
Da Ji
Level 29
God Stats
5W - 12L
1,474 SR
Queue Stats
202W - 206L
1,486 Elo+
Solo
He Bo
He Bo
brick_funny371
He Bo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
educba13
Ymir
Level 17
God Stats
3W - 3L
1,581 SR
Queue Stats
58W - 33L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
3 / 1 / 6
6,135
511
4,225
5,099
1,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
8
1 / 3 / 3
5,523
460
1,678
5,969
3,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Runic x Echo
Nemesis
12
6 / 0 / 2
7,613
634
5,802
5,447
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
9 / 7 / 2
6,788
566
6,058
7,853
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
car73r91118
Baron Samedi
8
3 / 9 / 2
5,694
475
3,145
7,872
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 6 / 0
4,017
335
277
3,954
768
Jormungandr
DBrunodario15
Jormungandr
8
2 / 7 / 2
5,586
466
2,621
9,678
6,518
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
7 / 3 / 3
6,963
580
5,640
6,959
2,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
4 / 9 / 2
5,467
456
4,211
8,703
2,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
4 / 1 / 3
7,167
597
4,846
6,068
3,227
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
22
Kills
17
20
Deaths
26
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Jormungandr
DBrunodario15
Jormungandr
2
7
2
0.43
W
Artemis
3
1
6
6
L
7
3
3
2.83
W
Yemoja
1
3
3
0.83
W
Nemesis
Runic x Echo
Nemesis
6
0
2
7
W
9
7
2
1.43
L
4
9
2
0.56
W
Baron Samedi
car73r91118
Baron Samedi
3
9
2
0.44
L
Ymir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
17,595
32,240
Taken
35,362
13,002
Mitigated
15,402
5,623
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
277
159
0
84
3,954
768
0
918
3,036
0
4,270
L
Jormungandr
DBrunodario15
Jormungandr
2,621
749
0
0
9,678
6,518
105
1,090
8,588
16,722
0
W
Artemis
4,225
3,168
0
1,855
5,099
1,557
374
3,244
1,855
0
20,424
L
5,640
1,453
0
803
6,959
2,857
0
386
6,573
0
33,342
W
Yemoja
1,678
814
119
231
5,969
3,115
263
2,931
3,038
14,599
0
W
Nemesis
Runic x Echo
Nemesis
5,802
3,117
0
2,259
5,447
2,313
1,700
1,139
4,308
0
41,185
W
6,058
2,194
0
245
7,853
3,109
129
2,241
5,612
0
22,554
L
4,211
1,049
0
744
8,703
2,032
0
1,509
7,194
8,257
0
W
Baron Samedi
car73r91118
Baron Samedi
3,145
592
239
675
7,872
2,908
311
2,123
5,749
16,740
0
L
Ymir
4,846
1,649
0
2,412
6,068
3,227
0
920
5,148
40,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
29,200
219
Minions Killed
197
0
Camps Cleared
0
1,019,653
Distance Traveled
987,451
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,017
335
11
1
0
106,283
1
L
Jormungandr
5,586
466
33
3
0
200,653
0
W
Artemis
6,135
511
47
4
0
175,249
1
L
Da Ji
6,963
580
58
5
0
253,218
0
W
Yemoja
5,523
460
28
2
0
145,290
0
W
Nemesis
7,613
634
90
8
0
288,415
1
W
Da Ji
6,788
566
33
3
0
203,428
0
L
He Bo
5,467
456
10
1
0
217,056
4
W
Baron Samedi
5,694
475
21
2
0
207,271
0
L
Ymir
7,167
597
85
7
0
210,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role