Player Matchup

Thor
Thor
 
Thor
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
D0oidinh0
Cthulhu
Level 15
God Stats
1W - 3L
1,443 SR
Queue Stats
9W - 13L
1,481 Elo+
Party 1
Anhur
Anhur
Im_CyCKo
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 112L
1,486 Elo+
Solo
Kukulkan
Kukulkan
Kooofx
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
ikkiUsui
Gilgamesh
Level 29
God Stats
10W - 13L
1,541 SR
Queue Stats
78W - 83L
1,470 Elo+
Party 1
Team Averages
Level 20
1,497 SR
1,500 Elo+

VS

Team Averages
Level 22
1,537 SR
1,550 Elo+
Anhur
Anhur
 
Anhur
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cardosodachapada
Hun Batz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 26L
1,553 Elo+
Solo
Yemoja
Yemoja
I_Love_Pugs1
Yemoja
Level 27
God Stats
1W - 2L
1,685 SR
Queue Stats
86W - 83L
1,474 Elo+
Solo
Ravana
Ravana
j3remay4
Ravana
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
201W - 210L
1,501 Elo+
Solo
Aphrodite
Aphrodite
kurojı
Aphrodite
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 1L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 6 / 3
7,487
416
5,147
12,141
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
D0oidinh0
Cthulhu
10
0 / 7 / 1
6,404
356
7,316
13,256
6,958
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Im_CyCKo
Anhur
14
5 / 6 / 0
8,457
470
9,557
12,718
2,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Kooofx
Kukulkan
10
0 / 6 / 0
6,808
378
3,965
7,459
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
ikkiUsui
Gilgamesh
12
2 / 3 / 0
7,334
407
6,552
13,730
8,100
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
10 / 4 / 1
10,679
593
13,447
14,372
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 0 / 3
10,424
579
6,949
11,489
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
15
2 / 1 / 11
9,727
540
5,738
8,430
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
j3remay4
Ravana
15
2 / 2 / 6
9,518
529
9,283
10,502
9,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
kurojı
Aphrodite
18
6 / 0 / 5
11,159
620
7,799
10,483
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
7
Kills
28
28
Deaths
7
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
6
3
0.25
W
Anhur
 
Anhur
10
4
1
2.63
W
8
0
3
9.5
L
Cthulhu
D0oidinh0
Cthulhu
0
7
1
0.07
W
Yemoja
2
1
11
7.5
L
Anhur
Im_CyCKo
Anhur
5
6
0
0.83
L
Kukulkan
Kooofx
Kukulkan
0
6
0
0
L
Gilgamesh
ikkiUsui
Gilgamesh
2
3
0
0.67
W
Ravana
j3remay4
Ravana
2
2
6
2.5
W
Aphrodite
kurojı
Aphrodite
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,537
Damage
43,216
59,304
Taken
55,276
24,055
Mitigated
31,353
9,605
Healing
31,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,147
1,873
0
1,432
12,141
4,787
0
1,211
10,930
0
43,626
W
Anhur
 
Anhur
13,447
7,597
0
6,644
14,372
5,271
3,091
2,147
12,225
0
84,486
W
6,949
2,059
0
6,190
11,489
4,442
1,039
1,230
10,213
0
77,606
L
Cthulhu
D0oidinh0
Cthulhu
7,316
594
56
1,136
13,256
6,958
205
4,279
8,977
18,995
0
W
Yemoja
5,738
1,237
2,612
2,080
8,430
7,405
387
3,441
4,943
24,094
0
L
Anhur
Im_CyCKo
Anhur
9,557
3,475
0
2,535
12,718
2,120
355
2,615
10,103
0
56,535
L
Kukulkan
Kooofx
Kukulkan
3,965
1,046
0
9
7,459
2,090
0
4,075
3,384
27,730
0
L
Gilgamesh
ikkiUsui
Gilgamesh
6,552
1,419
0
4,437
13,730
8,100
0
1,609
12,121
0
20,604
W
Ravana
j3remay4
Ravana
9,283
3,258
0
3,606
10,502
9,425
0
326
10,176
0
52,054
W
Aphrodite
kurojı
Aphrodite
7,799
1,000
1,834
8,122
10,483
4,810
523
3,793
6,438
80,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,490
Gold Earned
51,507
281
Minions Killed
567
0
Camps Cleared
0
1,468,995
Distance Traveled
1,599,591
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,487
416
73
4
0
305,473
1
W
Anhur
10,679
593
145
8
0
273,358
0
W
Hun Batz
10,424
579
136
8
0
396,163
0
L
Cthulhu
6,404
356
15
1
0
317,605
1
W
Yemoja
9,727
540
32
2
0
307,452
2
L
Anhur
8,457
470
100
6
0
300,533
0
L
Kukulkan
6,808
378
60
3
0
204,908
1
L
Gilgamesh
7,334
407
33
2
0
340,476
3
W
Ravana
9,518
529
103
6
0
297,273
2
W
Aphrodite
11,159
620
151
8
0
325,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role