Player Matchup

Ne Zha
Ne Zha
HelloZepp123
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
L_U_X_I_O_23
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,400 Elo+
Solo
Ymir
Ymir
MissPennylein
Ymir
Level 153
God Stats
2W - 9L
1,389 SR
Queue Stats
388W - 375L
1,443 Elo+
Solo
Ganesha
Ganesha
NinjaUdholm
Ganesha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,337 Elo+
Solo
Horus
Horus
xZaeBear
Horus
Level 114
God Stats
8W - 10L
1,483 SR
Queue Stats
498W - 498L
1,497 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,436 Elo+

VS

Team Averages
Level 130
1,524 SR
1,559 Elo+
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KisDi
Merlin
Level 84
God Stats
2W - 0L
1,199 SR
Queue Stats
20W - 7L
1,851 Elo+
Party 1
Hun Batz
Hun Batz
XxShashouxX
Hun Batz
Level 125
God Stats
2W - 0L
1,921 SR
Queue Stats
142W - 147L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 11 / 5
8,280
552
7,032
16,430
7,321
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
L_U_X_I_O_23
Cthulhu
20
8 / 7 / 7
12,304
820
21,261
27,251
21,761
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
5 / 4 / 11
11,041
736
11,446
29,296
34,977
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
NinjaUdholm
Ganesha
17
2 / 6 / 15
10,941
729
12,606
26,511
31,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
xZaeBear
Horus
18
4 / 5 / 12
10,735
716
10,011
28,534
36,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 4 / 20
11,938
796
24,251
12,737
6,048
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
 
Da Ji
18
4 / 3 / 19
11,126
742
15,872
17,011
10,799
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Janus
 
Janus
17
4 / 5 / 19
10,810
721
20,578
13,840
5,269
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
KisDi
Merlin
19
13 / 4 / 12
12,532
835
30,732
14,234
5,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
XxShashouxX
Hun Batz
20
8 / 3 / 18
12,115
808
15,744
14,987
7,759
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
121
19
Kills
33
33
Deaths
19
50
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
4
20
3.5
W
Da Ji
 
Da Ji
4
3
19
4.5
W
Janus
 
Janus
4
5
19
2.7
L
Ne Zha
0
11
5
0.23
W
Merlin
KisDi
Merlin
13
4
12
4.75
L
Cthulhu
L_U_X_I_O_23
Cthulhu
8
7
7
1.64
L
5
4
11
2.63
L
Ganesha
NinjaUdholm
Ganesha
2
6
15
1.58
W
Hun Batz
XxShashouxX
Hun Batz
8
3
18
5.67
L
Horus
xZaeBear
Horus
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,356
Damage
107,177
128,022
Taken
72,809
132,027
Mitigated
35,822
45,643
Healing
34,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
24,251
1,378
11,990
5,887
12,737
6,048
1,108
7,970
4,767
46,674
0
W
Da Ji
 
Da Ji
15,872
4,949
1,264
3,262
17,011
10,799
726
9,939
7,072
0
19,650
W
Janus
 
Janus
20,578
1,703
1,362
2,533
13,840
5,269
1,216
8,036
5,804
31,663
0
L
Ne Zha
7,032
1,324
0
450
16,430
7,321
0
8,063
8,211
0
12,771
W
Merlin
KisDi
Merlin
30,732
2,044
1,707
2,943
14,234
5,947
1,037
9,740
4,494
57,223
0
L
Cthulhu
L_U_X_I_O_23
Cthulhu
21,261
483
3,107
4,091
27,251
21,761
356
18,706
8,178
49,309
0
L
11,446
585
1,778
5,041
29,296
34,977
199
15,962
12,917
26,779
0
L
Ganesha
NinjaUdholm
Ganesha
12,606
827
3,152
3,434
26,511
31,042
462
14,845
11,259
20,164
0
W
Hun Batz
XxShashouxX
Hun Batz
15,744
3,236
1,727
1,337
14,987
7,759
695
9,628
5,359
0
28,517
L
Horus
xZaeBear
Horus
10,011
4,307
13,439
11,151
28,534
36,926
185
16,215
11,896
0
16,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,301
Gold Earned
58,521
127
Minions Killed
143
0
Camps Cleared
0
1,291,393
Distance Traveled
1,288,413
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,938
796
39
3
0
266,657
1
W
Da Ji
11,126
742
9
1
0
238,646
2
W
Janus
10,810
721
22
1
0
244,482
0
L
Ne Zha
8,280
552
2
0
0
243,866
1
W
Merlin
12,532
835
47
3
0
235,513
4
L
Cthulhu
12,304
820
73
5
0
259,085
1
L
Ymir
11,041
736
28
2
0
252,592
1
L
Ganesha
10,941
729
1
0
0
267,448
1
W
Hun Batz
12,115
808
26
2
0
303,115
2
L
Horus
10,735
716
23
2
0
268,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role