Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Geørgie
Athena
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Takma
Arachne
Level 145
God Stats
4W - 6L
1,316 SR
Queue Stats
129W - 117L
1,471 Elo+
Solo
Anhur
Anhur
adam965
Anhur
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
590W - 599L
1,452 Elo+
Solo
Ra
Ra
justxnasr
Ra
Level 68
God Stats
14W - 16L
1,621 SR
Queue Stats
170W - 191L
1,532 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,491 Elo+

VS

Team Averages
Level 96
1,490 SR
1,447 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AlphaBSM
Sol
Level 68
God Stats
12W - 10L
1,772 SR
Queue Stats
159W - 167L
1,390 Elo+
Solo
Agni
Agni
Iamard
Agni
Level 87
God Stats
6W - 17L
1,252 SR
Queue Stats
208W - 225L
1,430 Elo+
Solo
Chaac
Chaac
Maximus19961124
Chaac
Level 108
God Stats
7W - 6L
1,432 SR
Queue Stats
438W - 444L
1,434 Elo+
Party 1
Amaterasu
Amaterasu
prosyxy
Amaterasu
Level 116
God Stats
11W - 2L
1,495 SR
Queue Stats
504W - 499L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 6 / 0
6,354
489
5,608
12,726
7,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
Geørgie
Athena
9
2 / 3 / 2
6,690
515
4,351
9,310
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Takma
Arachne
11
2 / 2 / 2
6,913
532
5,913
12,166
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
adam965
Anhur
10
2 / 7 / 2
6,343
488
3,727
9,896
3,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 8 / 3
5,935
457
3,146
7,400
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
10 / 3 / 5
8,092
622
9,360
9,193
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 1 / 7
7,401
569
7,283
6,497
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
Iamard
Agni
13
5 / 2 / 6
7,916
609
7,373
6,235
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 0 / 9
6,330
487
4,461
8,750
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amaterasu
prosyxy
Amaterasu
14
7 / 1 / 0
8,575
660
10,503
9,494
6,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
7
Kills
26
26
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
6
0
0.17
W
Tsukuyomi
 
Tsukuyomi
10
3
5
4.17
W
4
1
7
7.5
L
Athena
Geørgie
Athena
2
3
2
1
W
Agni
Iamard
Agni
5
2
6
4
W
0
0
9
4.5
L
Arachne
Takma
Arachne
2
2
2
1.5
L
Anhur
adam965
Anhur
2
7
2
0.43
L
0
8
3
0.19
W
Amaterasu
prosyxy
Amaterasu
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,745
Damage
38,980
51,498
Taken
40,169
23,097
Mitigated
20,110
14,541
Healing
16,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,608
1,958
0
4,636
12,726
7,806
316
0
12,726
0
33,734
W
Tsukuyomi
 
Tsukuyomi
9,360
2,235
0
2,780
9,193
3,028
0
1,952
7,094
0
45,583
W
7,283
2,751
0
4,051
6,497
1,652
865
1,928
4,525
38,456
0
L
Athena
Geørgie
Athena
4,351
1,212
0
2,675
9,310
5,648
0
3,797
5,437
14,479
0
W
Agni
Iamard
Agni
7,373
480
0
1,316
6,235
1,901
866
1,487
4,658
42,728
0
W
4,461
583
0
3,831
8,750
6,820
35
1,789
6,901
0
22,859
L
Arachne
Takma
Arachne
5,913
3,799
0
4,683
12,166
4,654
0
3,475
8,495
0
34,868
L
Anhur
adam965
Anhur
3,727
2,223
0
1,238
9,896
3,064
0
3,798
6,000
0
26,306
L
3,146
70
115
1,194
7,400
1,925
0
2,952
4,128
29,227
0
W
Amaterasu
prosyxy
Amaterasu
10,503
5,681
0
4,391
9,494
6,709
0
0
8,710
0
52,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,235
Gold Earned
38,314
248
Minions Killed
378
0
Camps Cleared
0
1,281,391
Distance Traveled
1,330,178
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,354
489
67
5
0
234,289
2
W
Tsukuyomi
8,092
622
82
6
0
300,695
5
W
Sol
7,401
569
83
6
0
249,473
4
L
Athena
6,690
515
21
2
0
257,131
6
W
Agni
7,916
609
89
7
0
282,722
6
W
Chaac
6,330
487
32
2
0
253,555
0
L
Arachne
6,913
532
61
5
0
279,921
0
L
Anhur
6,343
488
45
3
0
234,758
0
L
Ra
5,935
457
54
4
0
275,292
5
W
Amaterasu
8,575
660
92
7
0
243,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role