Player Matchup

Bakasura
Bakasura
CintraArabe
Bakasura
Level 15
God Stats
0W - 4L
1,069 SR
Queue Stats
8W - 10L
1,426 Elo+
Solo
Ares
Ares
Daniel Sans08
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,700 Elo+
Solo
Horus
Horus
ISplint
Horus
Level 22
God Stats
3W - 6L
1,385 SR
Queue Stats
50W - 64L
1,317 Elo+
Solo
Nemesis
Nemesis
SlowVAPOVAPO
Nemesis
Level 5
God Stats
8W - 13L
1,314 SR
Queue Stats
9W - 15L
1,263 Elo+
Solo
Ra
Ra
rhiank7l2
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,084 Elo+
Solo
Team Averages
Level 10
1,354 SR
1,358 Elo+

VS

Team Averages
Level 17
1,402 SR
1,373 Elo+
Hel
Hel
Adolfo6862
Hel
Level 20
God Stats
5W - 4L
1,456 SR
Queue Stats
88W - 106L
1,363 Elo+
Solo
Hou Yi
Hou Yi
GuguvolNINJA525
Hou Yi
Level 23
God Stats
8W - 7L
1,541 SR
Queue Stats
136W - 177L
1,324 Elo+
Party 1
Guan Yu
Guan Yu
Kooofx
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,492 Elo+
Solo
Anubis
Anubis
eleonel-_-pro2
Anubis
Level 26
God Stats
7W - 3L
1,426 SR
Queue Stats
71W - 82L
1,439 Elo+
Solo
Susano
Susano
herickkS2
Susano
Level 11
God Stats
1W - 3L
1,086 SR
Queue Stats
27W - 32L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CintraArabe
Bakasura
9
5 / 2 / 0
5,544
554
6,327
6,074
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 2
4,897
490
1,822
6,778
3,584
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
ISplint
Horus
6
2 / 2 / 1
4,751
475
2,837
7,356
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
SlowVAPOVAPO
Nemesis
6
1 / 1 / 2
4,682
468
2,327
3,877
1,376
2
0 / 7 / 0
3,428
343
562
3,568
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
4,819
482
1,562
3,491
1,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 2 / 2
4,517
452
4,216
5,909
1,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Kooofx
Guan Yu
7
3 / 2 / 0
5,188
519
4,361
5,246
3,457
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 1 / 1
6,680
668
4,759
5,135
2,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
herickkS2
Susano
7
0 / 2 / 3
4,861
486
2,140
5,199
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
8
Kills
12
14
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Bakasura
CintraArabe
Bakasura
5
2
0
2.5
L
0
2
2
0.5
W
1
2
2
1
L
Horus
ISplint
Horus
2
2
1
1.25
W
Guan Yu
Kooofx
Guan Yu
3
2
0
1.5
L
Nemesis
SlowVAPOVAPO
Nemesis
1
1
2
2
W
8
1
1
8.5
W
Susano
herickkS2
Susano
0
2
3
0.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,875
Damage
17,038
27,653
Taken
24,980
11,514
Mitigated
9,925
6,949
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,562
404
1,560
1,994
3,491
1,645
426
0
3,361
11,023
0
L
Bakasura
CintraArabe
Bakasura
6,327
4,504
0
2,664
6,074
2,063
0
2,448
3,626
0
22,827
L
1,822
801
0
2,614
6,778
3,584
69
0
6,778
11,993
0
W
4,216
2,194
0
598
5,909
1,308
336
0
5,771
0
15,094
L
Horus
ISplint
Horus
2,837
1,020
230
1,162
7,356
3,915
0
1,241
6,115
0
8,913
W
Guan Yu
Kooofx
Guan Yu
4,361
1,315
0
738
5,246
3,457
0
2,057
3,141
0
13,163
L
Nemesis
SlowVAPOVAPO
Nemesis
2,327
1,123
0
201
3,877
1,376
0
1,402
2,475
0
12,242
W
4,759
523
0
3,498
5,135
2,202
58
252
4,753
37,262
0
W
Susano
herickkS2
Susano
2,140
693
0
1,084
5,199
1,313
0
35
5,021
0
17,234
L
562
499
0
78
3,568
576
36
1,230
2,338
2,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,302
Gold Earned
26,065
96
Minions Killed
174
0
Camps Cleared
0
880,093
Distance Traveled
868,977
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,819
482
25
3
0
179,614
0
L
Bakasura
5,544
554
46
5
0
208,067
2
L
Ares
4,897
490
21
2
0
161,536
0
W
Hou Yi
4,517
452
24
2
0
155,249
0
L
Horus
4,751
475
7
1
0
188,334
3
W
Guan Yu
5,188
519
20
2
0
170,345
0
L
Nemesis
4,682
468
20
2
0
215,413
1
W
Anubis
6,680
668
71
7
0
175,181
1
W
Susano
4,861
486
34
3
0
188,588
1
L
Ra
3,428
343
2
0
0
106,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role