Player Matchup

Bakasura
Bakasura
Nivelean
Bakasura
Level 23
God Stats
1W - 2L
1,226 SR
Queue Stats
108W - 96L
1,388 Elo+
Solo
Merlin
Merlin
RaundSquare
Merlin
Level 24
God Stats
3W - 0L
1,514 SR
Queue Stats
5W - 6L
1,319 Elo+
Solo
Athena
Athena
Rice3
Athena
Level 21
God Stats
5W - 1L
1,500 SR
Queue Stats
37W - 27L
1,477 Elo+
Solo
Ymir
Ymir
VLAD845
Ymir
Level 107
God Stats
2W - 1L
1,589 SR
Queue Stats
72W - 68L
1,547 Elo+
Party 1
Artemis
Artemis
talibaban
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 35
1,466 SR
1,446 Elo+

VS

Team Averages
Level 21
1,436 SR
1,431 Elo+
Gilgamesh
Gilgamesh
KjellWill
Gilgamesh
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,647 Elo+
Solo
Baron Samedi
Baron Samedi
Langaver
Baron Samedi
Level 19
God Stats
0W - 1L
1,248 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Kali
Kali
Midasik782
Kali
Level 24
God Stats
3W - 4L
1,344 SR
Queue Stats
35W - 43L
1,328 Elo+
Party 2
Ares
Ares
NeonSNIUS
Ares
Level 18
God Stats
1W - 3L
1,314 SR
Queue Stats
22W - 39L
1,233 Elo+
Party 2
Apollo
Apollo
Paycraft81
Apollo
Level 17
God Stats
3W - 1L
1,774 SR
Queue Stats
35W - 39L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Nivelean
Bakasura
14
3 / 4 / 5
8,670
619
4,906
11,542
5,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
4 / 1 / 3
8,520
609
4,742
3,020
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Rice3
Athena
12
1 / 4 / 1
7,475
534
7,165
12,363
9,797
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
VLAD845
Ymir
12
3 / 2 / 10
8,089
578
4,947
11,718
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
talibaban
Artemis
12
11 / 2 / 6
8,738
624
14,094
7,189
2,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KjellWill
Gilgamesh
12
2 / 2 / 2
7,315
523
7,292
9,983
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Langaver
Baron Samedi
12
1 / 3 / 2
7,015
501
3,997
7,331
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 5 / 1
7,756
554
6,762
12,149
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
10
3 / 9 / 2
7,340
524
4,189
14,466
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Paycraft81
Apollo
6
1 / 3 / 2
5,485
392
3,883
4,814
1,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
22
Kills
13
13
Deaths
22
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
KjellWill
Gilgamesh
2
2
2
1.5
L
Baron Samedi
Langaver
Baron Samedi
1
3
2
0.67
L
6
5
1
1.3
L
Ares
3
9
2
0.44
W
Bakasura
Nivelean
Bakasura
3
4
5
1.38
L
Apollo
Paycraft81
Apollo
1
3
2
0.67
W
Merlin
4
1
3
5.5
W
Athena
Rice3
Athena
1
4
1
0.38
W
Ymir
VLAD845
Ymir
3
2
10
4
W
Artemis
talibaban
Artemis
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,854
Damage
26,123
45,832
Taken
48,743
28,865
Mitigated
24,781
12,904
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
KjellWill
Gilgamesh
7,292
2,887
0
2,905
9,983
5,192
936
6,617
3,343
0
33,440
L
Baron Samedi
Langaver
Baron Samedi
3,997
454
122
1,983
7,331
3,003
328
3,313
3,986
37,585
0
L
6,762
3,429
0
3,225
12,149
5,179
0
2,610
9,539
0
43,116
L
Ares
4,189
449
0
1,690
14,466
10,385
30
3,261
11,155
23,463
0
W
Bakasura
Nivelean
Bakasura
4,906
3,341
0
5,123
11,542
5,923
656
916
10,626
0
49,656
L
Apollo
Paycraft81
Apollo
3,883
2,733
0
1,393
4,814
1,022
0
1,053
3,761
0
17,601
W
Merlin
4,742
502
0
277
3,020
1,121
2,128
1,907
1,113
42,606
0
W
Athena
Rice3
Athena
7,165
1,616
0
1,285
12,363
9,797
16
314
12,049
33,793
0
W
Ymir
VLAD845
Ymir
4,947
1,063
0
4,286
11,718
9,376
0
3,433
8,285
16,881
0
W
Artemis
talibaban
Artemis
14,094
10,611
0
1,933
7,189
2,648
1,062
1,724
5,465
0
49,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,492
Gold Earned
34,911
341
Minions Killed
250
0
Camps Cleared
0
1,268,559
Distance Traveled
1,088,555
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,315
523
65
5
0
241,724
2
L
Baron Samedi
7,015
501
61
4
0
247,702
3
L
Kali
7,756
554
70
5
0
253,748
0
L
Ares
7,340
524
24
2
0
229,638
0
W
Bakasura
8,670
619
97
7
0
245,966
3
L
Apollo
5,485
392
30
2
0
115,743
2
W
Merlin
8,520
609
88
6
0
249,049
0
W
Athena
7,475
534
75
5
0
290,525
1
W
Ymir
8,089
578
23
2
0
259,869
5
W
Artemis
8,738
624
58
4
0
223,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role