Player Matchup

Artemis
Artemis
Silver II
StartSmokingg
Artemis
Silver II
Level 67
God Stats
3W - 2L
1,702 SR
Queue Stats
3W - 4L
1,550 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 67
1,702 SR
1,550 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,500 SR
1,500 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
7
0 / 3 / 0
3,994
799
1,675
3,893
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
UllrIzanamiBellonaAh Muzen CabTiamat

VS

Bans
ChronosGilgameshFreyaTyrSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 0 / 0
5,045
1,009
2,960
3,516
1,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,675
Damage
2,960
3,893
Taken
3,516
1,497
Mitigated
1,190
170
Healing
1,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,960
859
0
1,769
3,516
1,190
631
172
3,344
17,425
1,637
L
Artemis
1,675
764
0
170
3,893
1,497
0
2,868
1,025
0
11,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

3,994
Gold Earned
5,045
25
Minions Killed
36
2
Camps Cleared
2
67,520
Distance Traveled
82,866
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,045
1,009
36
7
2
82,866
1
L
Artemis
3,994
799
25
5
2
67,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role