Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Phantom_King69
Baron Samedi
Level 145
God Stats
12W - 7L
1,184 SR
Queue Stats
85W - 106L
1,394 Elo+
Solo
Sylvanus
Sylvanus
SkintendoGirth
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 94L
1,411 Elo+
Party 2
Team Averages
Level 127
1,395 SR
1,435 Elo+

VS

Team Averages
Level 18
1,516 SR
1,408 Elo+
Cthulhu
Cthulhu
Bonice_1217
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,244 Elo+
Solo
Chaac
Chaac
Codesnotv
Chaac
Level 23
God Stats
3W - 5L
1,548 SR
Queue Stats
25W - 28L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
StockierBoot151
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
15 / 2 / 10
14,501
691
18,940
19,225
9,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Phantom_King69
Baron Samedi
16
8 / 2 / 14
13,687
652
16,667
13,244
11,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
16
4 / 1 / 23
14,969
713
8,495
18,597
21,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bonice_1217
Cthulhu
9
0 / 14 / 1
10,130
482
545
17,972
6,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Codesnotv
Chaac
17
3 / 2 / 1
12,540
597
26,466
18,316
17,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
13
1 / 11 / 0
10,408
496
6,048
14,928
6,718
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
27
Kills
4
5
Deaths
27
47
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
15
2
10
10
L
Cthulhu
Bonice_1217
Cthulhu
0
14
1
0.04
L
Chaac
Codesnotv
Chaac
3
2
1
1.75
W
Baron Samedi
Phantom_King69
Baron Samedi
8
2
14
7.5
W
Sylvanus
4
1
23
15.5
L
Kukulkan
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,102
Damage
33,059
51,066
Taken
51,216
42,100
Mitigated
31,400
31,769
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
18,940
11,799
0
4,662
19,225
9,032
1,577
2,482
16,176
0
68,701
L
Cthulhu
Bonice_1217
Cthulhu
545
0
0
0
17,972
6,687
0
7,426
10,543
2,189
0
L
Chaac
Codesnotv
Chaac
26,466
1,492
0
8,509
18,316
17,995
0
8,809
9,507
0
74,587
W
Baron Samedi
Phantom_King69
Baron Samedi
16,667
2,294
3,902
5,087
13,244
11,327
371
2,172
10,150
41,697
0
W
Sylvanus
8,495
2,212
7,431
10,687
18,597
21,741
1,182
2,593
15,454
25,043
0
L
Kukulkan
6,048
1,279
0
0
14,928
6,718
0
9,576
5,349
20,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,157
Gold Earned
33,078
190
Minions Killed
133
4
Camps Cleared
3
1,045,548
Distance Traveled
838,776
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,501
691
92
4
3
369,193
1
L
Cthulhu
10,130
482
3
0
0
203,514
0
L
Chaac
12,540
597
107
5
2
385,918
2
W
Baron Samedi
13,687
652
68
3
1
331,588
1
W
Sylvanus
14,969
713
30
1
0
344,767
2
L
Kukulkan
10,408
496
23
1
1
249,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role