Player Matchup

Cerberus
Cerberus
Eric The Hokage
Cerberus
Level 125
God Stats
30W - 11L
1,665 SR
Queue Stats
429W - 420L
1,643 Elo+
Party 2
Chang'e
Chang'e
SIRJOHNNYSMG
Chang'e
Level 86
God Stats
7W - 4L
1,670 SR
Queue Stats
79W - 71L
1,598 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
tfowl3389
Ah Muzen Cab
Level 121
God Stats
19W - 17L
1,463 SR
Queue Stats
260W - 290L
1,467 Elo+
Solo
Team Averages
Level 111
1,600 SR
1,569 Elo+

VS

Team Averages
Level 143
1,562 SR
1,570 Elo+
Tiamat
Tiamat
DoriDoe
Tiamat
Level 157
God Stats
1W - 4L
1,389 SR
Queue Stats
674W - 452L
1,666 Elo+
Party 1
Arachne
Arachne
HanPolo520
Arachne
Level 126
God Stats
18W - 17L
1,636 SR
Queue Stats
644W - 521L
1,612 Elo+
Party 1
Sobek
Sobek
Pokeadonis
Sobek
Level 146
God Stats
6W - 6L
1,662 SR
Queue Stats
189W - 155L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 2 / 5
12,463
593
12,105
21,647
20,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
SIRJOHNNYSMG
Chang'e
16
2 / 3 / 4
12,435
592
8,494
9,839
3,845
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
tfowl3389
Ah Muzen Cab
17
3 / 2 / 4
12,887
614
18,441
11,082
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DoriDoe
Tiamat
16
2 / 3 / 5
12,287
585
12,186
15,993
8,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
HanPolo520
Arachne
16
4 / 4 / 3
12,439
592
11,670
21,454
7,526
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
13
1 / 0 / 6
12,154
579
4,846
10,960
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
7
Kills
7
7
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DoriDoe
Tiamat
2
3
5
1.5
W
Cerberus
2
2
5
2.25
L
Arachne
HanPolo520
Arachne
4
4
3
1.38
L
Sobek
1
0
6
4
W
Chang'e
SIRJOHNNYSMG
Chang'e
2
3
4
1.33
W
Ah Muzen Cab
tfowl3389
Ah Muzen Cab
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,040
Damage
28,702
42,568
Taken
48,407
29,218
Mitigated
30,413
21,889
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DoriDoe
Tiamat
12,186
1,043
0
3,469
15,993
8,689
0
7,207
8,786
80,004
0
W
Cerberus
12,105
561
0
7,829
21,647
20,268
310
5,738
15,909
38,833
0
L
Arachne
HanPolo520
Arachne
11,670
7,640
0
5,315
21,454
7,526
0
9,865
11,589
0
33,985
L
Sobek
4,846
33
0
2,651
10,960
14,198
0
4,181
6,779
13,554
0
W
Chang'e
SIRJOHNNYSMG
Chang'e
8,494
288
5,300
4,198
9,839
3,845
541
6,548
3,291
38,062
0
W
Ah Muzen Cab
tfowl3389
Ah Muzen Cab
18,441
6,014
0
4,562
11,082
5,105
2,214
5,184
5,898
0
92,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
36,880
348
Minions Killed
225
10
Camps Cleared
8
1,213,689
Distance Traveled
1,027,606
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,287
585
131
6
4
360,024
2
W
Cerberus
12,463
593
96
5
3
399,809
6
L
Arachne
12,439
592
76
4
4
409,443
2
L
Sobek
12,154
579
18
1
0
258,139
0
W
Chang'e
12,435
592
91
4
2
400,372
1
W
Ah Muzen Cab
12,887
614
161
8
5
413,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role