Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ErieDevil
Cthulhu
Level 130
God Stats
19W - 29L
1,412 SR
Queue Stats
548W - 837L
1,382 Elo+
Party 2
Susano
Susano
SkyCooper
Susano
Level 88
God Stats
17W - 10L
1,706 SR
Queue Stats
242W - 259L
1,525 Elo+
Solo
Team Averages
Level 108
1,539 SR
1,469 Elo+

VS

Team Averages
Level 89
1,500 SR
1,572 Elo+
Hou Yi
Hou Yi
NightFang97
Hou Yi
Level 97
God Stats
56W - 35L
1,587 SR
Queue Stats
557W - 458L
1,633 Elo+
Party 1
King Arthur
King Arthur
vèngeful
King Arthur
Level 68
God Stats
1W - 2L
1,326 SR
Queue Stats
141W - 115L
1,610 Elo+
Party 1
Merlin
Merlin
ßlackStorm
Merlin
Level 101
God Stats
2W - 3L
1,586 SR
Queue Stats
20W - 27L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
9 / 2 / 10
10,697
823
10,557
11,428
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ErieDevil
Cthulhu
14
5 / 3 / 17
11,184
860
8,801
15,849
13,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
SkyCooper
Susano
14
9 / 2 / 13
10,747
827
14,968
10,672
5,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
4 / 7 / 3
9,479
729
13,992
12,863
4,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
vèngeful
King Arthur
11
1 / 7 / 6
8,307
639
6,311
14,933
13,279
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
2 / 9 / 3
9,152
704
9,196
11,543
3,681
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
23
Kills
7
7
Deaths
23
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
2
10
7
W
Cthulhu
ErieDevil
Cthulhu
5
3
17
4.5
L
Hou Yi
4
7
3
0.79
W
Susano
SkyCooper
Susano
9
2
13
7.75
L
King Arthur
vèngeful
King Arthur
1
7
6
0.57
L
Merlin
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,326
Damage
29,499
37,949
Taken
39,339
22,085
Mitigated
21,307
12,008
Healing
2,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,557
1,253
0
3,559
11,428
3,511
534
3,245
8,183
35,423
0
W
Cthulhu
ErieDevil
Cthulhu
8,801
609
986
6,410
15,849
13,103
271
3,045
12,804
28,642
0
L
Hou Yi
13,992
6,186
0
2,272
12,863
4,347
831
6,518
6,231
0
29,844
W
Susano
SkyCooper
Susano
14,968
2,509
0
1,053
10,672
5,471
1,011
3,420
7,252
0
31,454
L
King Arthur
vèngeful
King Arthur
6,311
487
0
250
14,933
13,279
220
7,651
6,978
0
12,807
L
Merlin
9,196
361
0
0
11,543
3,681
595
5,149
6,274
30,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,628
Gold Earned
26,938
144
Minions Killed
113
6
Camps Cleared
5
780,674
Distance Traveled
621,655
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,697
823
71
5
3
246,925
3
W
Cthulhu
11,184
860
39
3
0
269,420
4
L
Hou Yi
9,479
729
37
3
1
187,989
2
W
Susano
10,747
827
34
3
3
264,329
5
L
King Arthur
8,307
639
20
2
0
234,542
3
L
Merlin
9,152
704
56
4
4
199,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role