Player Matchup

Sol
Sol
Platinum III
FactorFrodo2302
Sol
Platinum III
Level 149
God Stats
11W - 9L
1,686 SR
Queue Stats
122W - 108L
1,841 MMR
Solo
Ullr
Ullr
Platinum II
ItzRober
Ullr
Platinum II
Level 157
God Stats
11W - 9L
1,606 SR
Queue Stats
546W - 525L
1,900 MMR
Party 2
Fenrir
Fenrir
Gold II
JonyGankeo
Fenrir
Gold II
Level 39
God Stats
2W - 0L
1,788 SR
Queue Stats
16W - 8L
1,868 MMR
Party 2
The Morrigan
The Morrigan
Platinum III
jumutru
The Morrigan
Platinum III
Level 125
God Stats
11W - 19L
1,572 SR
Queue Stats
173W - 168L
1,850 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
knighttart
Baron Samedi
Platinum I
Level 160
God Stats
12W - 10L
1,697 SR
Queue Stats
564W - 574L
1,877 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,670 SR
1,867 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,628 SR
1,867 MMR
Ganesha
Ganesha
Platinum I
Cuspide
Ganesha
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 102L
1,864 MMR
Solo
Artemis
Artemis
Platinum III
TheDogeGuy
Artemis
Platinum III
Level 144
God Stats
31W - 17L
1,692 SR
Queue Stats
173W - 167L
1,891 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
huaua
Gilgamesh
Platinum I
Level 145
God Stats
17W - 14L
1,672 SR
Queue Stats
174W - 167L
1,937 MMR
Party 1
Scylla
Scylla
Platinum IV
vaehid
Scylla
Platinum IV
Level 132
God Stats
25W - 25L
1,670 SR
Queue Stats
155W - 147L
1,824 MMR
Solo
Camazotz
Camazotz
Platinum II
СаняЗМЕЙ
Camazotz
Platinum II
Level 144
God Stats
2W - 4L
1,605 SR
Queue Stats
329W - 331L
1,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 8
12,924
615
14,532
18,000
7,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
20
9 / 1 / 14
14,756
703
20,600
19,573
8,635
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
JonyGankeo
Fenrir
17
2 / 4 / 12
11,452
545
5,642
16,553
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
jumutru
The Morrigan
20
9 / 2 / 6
14,338
683
16,643
8,673
3,471
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
knighttart
Baron Samedi
20
7 / 4 / 8
13,564
646
17,285
19,502
16,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
TiamatMorgan Le FayGebArtioAthena

VS

Bans
OdinSetSobekCabrakanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cuspide
Ganesha
14
0 / 6 / 7
8,682
413
6,650
20,204
22,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
TheDogeGuy
Artemis
17
8 / 7 / 2
11,146
531
13,988
17,187
5,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
huaua
Gilgamesh
17
6 / 5 / 1
10,588
504
13,798
18,424
8,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
vaehid
Scylla
16
1 / 5 / 2
9,888
471
6,493
13,650
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 8 / 1
10,047
478
10,673
27,526
16,496
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
31
Kills
16
16
Deaths
31
48
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Cuspide
Ganesha
0
6
7
0.58
W
4
5
8
1.6
W
Ullr
9
1
14
16
W
Fenrir
JonyGankeo
Fenrir
2
4
12
2
L
Artemis
TheDogeGuy
Artemis
8
7
2
1.29
L
Gilgamesh
huaua
Gilgamesh
6
5
1
1.3
W
The Morrigan
jumutru
The Morrigan
9
2
6
6
W
Baron Samedi
knighttart
Baron Samedi
7
4
8
2.75
L
Scylla
vaehid
Scylla
1
5
2
0.4
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,702
Damage
51,602
82,301
Taken
96,991
47,839
Mitigated
56,632
39,911
Healing
22,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Cuspide
Ganesha
6,650
495
45
2,065
20,204
22,052
0
8,560
11,543
40,729
0
W
14,532
6,305
0
9,977
18,000
7,007
5,424
3,468
14,504
103,461
12,603
W
Ullr
20,600
8,315
0
10,164
19,573
8,635
6,176
3,302
16,097
0
136,564
W
Fenrir
JonyGankeo
Fenrir
5,642
2,037
0
5,396
16,553
12,237
1,398
4,060
12,399
388
29,155
L
Artemis
TheDogeGuy
Artemis
13,988
6,652
0
2,581
17,187
5,869
0
9,048
7,997
0
72,286
L
Gilgamesh
huaua
Gilgamesh
13,798
2,369
0
3,813
18,424
8,626
0
7,376
10,966
0
75,277
W
The Morrigan
jumutru
The Morrigan
16,643
2,128
80
3,405
8,673
3,471
1,332
1,961
6,566
86,865
6,093
W
Baron Samedi
knighttart
Baron Samedi
17,285
2,317
2,716
8,173
19,502
16,489
756
284
19,218
84,162
0
L
Scylla
vaehid
Scylla
6,493
491
0
1,532
13,650
3,589
546
5,250
8,242
81,710
0
L
10,673
1,285
0
12,173
27,526
16,496
728
14,409
13,065
0
68,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,034
Gold Earned
50,351
737
Minions Killed
593
0
Camps Cleared
0
2,114,552
Distance Traveled
1,937,633
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,682
413
31
1
0
401,976
7
W
Sol
12,924
615
168
8
0
389,392
7
W
Ullr
14,756
703
213
10
0
460,437
1
W
Fenrir
11,452
545
45
2
0
435,700
7
L
Artemis
11,146
531
134
6
0
353,115
4
L
Gilgamesh
10,588
504
126
6
0
431,628
1
W
The Morrigan
14,338
683
164
8
0
452,776
1
W
Baron Samedi
13,564
646
147
7
0
376,247
3
L
Scylla
9,888
471
172
8
0
390,628
8
L
Camazotz
10,047
478
130
6
0
360,286
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role