Player Matchup

Cthulhu
Cthulhu
Artur_S_F10
Cthulhu
Level 127
God Stats
11W - 2L
1,885 SR
Queue Stats
368W - 376L
1,453 Elo+
Solo
Ravana
Ravana
BorisGJohnson
Ravana
Level 106
God Stats
2W - 1L
1,808 SR
Queue Stats
132W - 132L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
DaFranster
Zhong Kui
Level 109
God Stats
4W - 2L
1,737 SR
Queue Stats
92W - 84L
1,479 Elo+
Solo
Yemoja
Yemoja
LineXxoxXYaY24
Yemoja
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 136L
1,469 Elo+
Solo
Da Ji
Da Ji
Terrock12
Da Ji
Level 122
God Stats
3W - 3L
1,573 SR
Queue Stats
367W - 332L
1,453 Elo+
Solo
Team Averages
Level 115
1,701 SR
1,459 Elo+

VS

Team Averages
Level 126
1,485 SR
1,455 Elo+
Eset
Eset
 
Eset
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FortiethPlot477
Agni
Level 109
God Stats
6W - 2L
1,568 SR
Queue Stats
433W - 428L
1,482 Elo+
Solo
Hel
Hel
Gibberlings
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,409 Elo+
Solo
Pele
Pele
IGotDaHail
Pele
Level 145
God Stats
4W - 3L
1,431 SR
Queue Stats
259W - 249L
1,433 Elo+
Solo
Vamana
Vamana
jamba xurupita
Vamana
Level 127
God Stats
16W - 21L
1,424 SR
Queue Stats
910W - 1,009L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artur_S_F10
Cthulhu
18
4 / 3 / 8
10,511
701
29,189
18,262
24,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 9
10,107
674
9,792
17,793
13,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
DaFranster
Zhong Kui
15
2 / 7 / 10
9,573
638
20,704
22,597
19,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 3 / 10
9,973
665
7,626
19,497
18,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Terrock12
Da Ji
16
6 / 7 / 4
10,546
703
15,483
14,067
7,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
19
9 / 3 / 9
11,589
773
15,353
16,326
9,901
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 13
10,717
714
15,878
13,263
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 1 / 13
11,210
747
8,940
17,379
18,826
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 3 / 20
11,170
745
24,735
25,369
33,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 3 / 19
10,938
729
16,598
26,729
35,205
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
100
15
Kills
26
26
Deaths
16
41
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
3
9
4.5
L
Cthulhu
Artur_S_F10
Cthulhu
4
3
8
2.67
L
3
6
9
1.25
L
Zhong Kui
DaFranster
Zhong Kui
2
7
10
1
W
4
6
13
1.75
W
7
1
13
13.5
W
4
3
20
4.67
L
0
3
10
1.67
L
Da Ji
Terrock12
Da Ji
6
7
4
1.14
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,794
Damage
81,504
92,216
Taken
99,066
83,727
Mitigated
104,308
39,823
Healing
55,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
15,353
752
2,655
4,595
16,326
9,901
907
11,680
4,646
28,851
0
L
Cthulhu
Artur_S_F10
Cthulhu
29,189
84
5,850
6,245
18,262
24,752
180
8,930
8,852
48,948
0
L
9,792
2,886
1,840
2,972
17,793
13,955
783
6,008
11,260
0
15,121
L
Zhong Kui
DaFranster
Zhong Kui
20,704
1,067
1,073
7,375
22,597
19,117
270
11,839
10,278
38,503
0
W
15,878
935
431
572
13,263
6,787
656
7,520
5,743
31,136
0
W
8,940
2,033
17,832
10,435
17,379
18,826
313
11,655
5,724
15,990
0
W
24,735
3,948
1,279
8,029
25,369
33,589
1,960
15,546
9,823
758
37,989
L
7,626
1,607
5,551
5,060
19,497
18,439
471
10,851
8,260
15,161
0
L
Da Ji
Terrock12
Da Ji
15,483
1,070
2,676
1,181
14,067
7,464
366
6,894
7,002
0
20,988
W
16,598
3,842
1,205
8,522
26,729
35,205
1,283
11,118
15,611
9,035
30,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,710
Gold Earned
55,624
126
Minions Killed
152
0
Camps Cleared
0
1,341,398
Distance Traveled
1,424,739
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,589
773
31
2
0
290,983
0
L
Cthulhu
10,511
701
51
3
0
331,824
0
L
Ravana
10,107
674
6
0
0
246,606
0
L
Zhong Kui
9,573
638
49
3
0
250,811
0
W
Agni
10,717
714
30
2
0
247,511
1
W
Hel
11,210
747
19
1
0
300,029
0
W
Pele
11,170
745
30
2
0
277,998
0
L
Yemoja
9,973
665
12
1
0
261,284
0
L
Da Ji
10,546
703
8
1
0
250,873
0
W
Vamana
10,938
729
42
3
0
308,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role