Player Matchup

Loki
Loki
Cage2099
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,466 Elo+
Party 2
Olorun
Olorun
DadyFatSack1997
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,624 Elo+
Party 2
Anhur
Anhur
Mafkis02
Anhur
Level 25
God Stats
7W - 6L
1,679 SR
Queue Stats
121W - 138L
1,451 Elo+
Solo
Khepri
Khepri
АнтиИисус
Khepri
Level 29
God Stats
9W - 7L
1,675 SR
Queue Stats
149W - 133L
1,430 Elo+
Solo
Yemoja
Yemoja
домик
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,465 Elo+
Solo
Team Averages
Level 22
1,571 SR
1,487 Elo+

VS

Team Averages
Level 31
1,619 SR
1,570 Elo+
Nu Wa
Nu Wa
Castonia
Nu Wa
Level 25
God Stats
2W - 2L
1,317 SR
Queue Stats
71W - 63L
1,495 Elo+
Solo
Medusa
Medusa
Lyzarath
Medusa
Level 26
God Stats
17W - 3L
1,909 SR
Queue Stats
167W - 35L
1,818 Elo+
Solo
Nemesis
Nemesis
MaarioDr
Nemesis
Level 6
God Stats
11W - 10L
1,676 SR
Queue Stats
19W - 25L
1,526 Elo+
Party 1
Hel
Hel
Serae
Hel
Level 69
God Stats
4W - 1L
1,566 SR
Queue Stats
98W - 100L
1,496 Elo+
Party 1
Hercules
Hercules
seezah
Hercules
Level 29
God Stats
20W - 10L
1,627 SR
Queue Stats
80W - 80L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
1 / 11 / 3
10,241
853
8,854
17,914
8,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 7 / 4
10,969
914
10,006
15,124
8,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
Mafkis02
Anhur
18
4 / 10 / 5
11,742
979
9,919
26,542
10,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 5 / 5
11,666
972
14,100
22,811
35,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
домик
Yemoja
17
0 / 2 / 7
10,723
894
15,997
10,692
5,748
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Castonia
Nu Wa
19
4 / 4 / 21
12,059
1,005
14,369
11,988
3,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Lyzarath
Medusa
20
19 / 1 / 12
15,379
1,282
45,374
13,479
4,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
MaarioDr
Nemesis
19
4 / 3 / 20
12,161
1,013
10,235
14,637
5,889
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Serae
Hel
19
4 / 0 / 12
12,002
1,000
5,854
4,886
2,719
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
seezah
Hercules
20
4 / 1 / 24
12,113
1,009
14,259
19,892
15,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
124
9
Kills
35
35
Deaths
9
24
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Loki
1
11
3
0.23
W
Nu Wa
Castonia
Nu Wa
4
4
21
3.63
L
1
7
4
0.43
W
Medusa
Lyzarath
Medusa
19
1
12
25
W
Nemesis
MaarioDr
Nemesis
4
3
20
4.67
L
Anhur
Mafkis02
Anhur
4
10
5
0.65
W
Hel
Serae
Hel
4
0
12
10
W
Hercules
seezah
Hercules
4
1
24
16
L
3
5
5
1.1
L
Yemoja
домик
Yemoja
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,876
Damage
90,091
93,083
Taken
64,882
68,526
Mitigated
32,150
8,978
Healing
25,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
8,854
1,995
0
70
17,914
8,142
0
4,707
13,207
0
22,460
W
Nu Wa
Castonia
Nu Wa
14,369
3,225
0
313
11,988
3,254
0
6,567
5,421
32,645
0
L
10,006
5,153
564
1,859
15,124
8,614
0
2,148
12,976
40,266
3,171
W
Medusa
Lyzarath
Medusa
45,374
23,889
0
1,757
13,479
4,393
0
7,123
6,356
0
76,875
W
Nemesis
MaarioDr
Nemesis
10,235
6,030
0
1,043
14,637
5,889
0
9,146
5,491
0
22,407
L
Anhur
Mafkis02
Anhur
9,919
6,474
0
2,079
26,542
10,622
0
6,612
19,930
0
27,110
W
Hel
Serae
Hel
5,854
1,101
15,751
3,476
4,886
2,719
0
3,468
1,418
24,879
0
W
Hercules
seezah
Hercules
14,259
3,349
0
3,135
19,892
15,895
0
12,808
7,084
6,996
26,211
L
14,100
428
623
1,019
22,811
35,400
0
6,415
16,396
29,598
0
L
Yemoja
домик
Yemoja
15,997
1,847
1,458
1,306
10,692
5,748
0
2,775
7,917
39,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,341
Gold Earned
63,714
209
Minions Killed
248
6
Camps Cleared
12
985,254
Distance Traveled
1,192,511
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,241
853
28
2
1
206,584
2
W
Nu Wa
12,059
1,005
49
4
0
186,274
0
L
Olorun
10,969
914
77
6
3
199,351
1
W
Medusa
15,379
1,282
67
6
7
256,100
0
W
Nemesis
12,161
1,013
24
2
3
258,726
0
L
Anhur
11,742
979
33
3
0
184,209
1
W
Hel
12,002
1,000
66
6
2
234,189
0
W
Hercules
12,113
1,009
42
4
0
257,222
0
L
Khepri
11,666
972
26
2
1
191,975
0
L
Yemoja
10,723
894
45
4
1
203,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role