Player Matchup

Neith
Neith
Acrasya
Neith
Level 29
God Stats
60W - 68L
1,490 SR
Queue Stats
110W - 150L
1,339 Elo+
Solo
Ra
Ra
Nitroow-Ninja
Ra
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 12L
1,387 Elo+
Solo
Fenrir
Fenrir
SlippySandwich
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,361 Elo+
Solo
Freya
Freya
bl00dg0ld
Freya
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 90L
1,571 Elo+
Solo
Amaterasu
Amaterasu
insanemonkey8569
Amaterasu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 77L
1,528 Elo+
Solo
Team Averages
Level 18
1,498 SR
1,437 Elo+

VS

Team Averages
Level 15
1,602 SR
1,529 Elo+
Osiris
Osiris
Hoffy2014
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 10L
1,662 Elo+
Solo
Charybdis
Charybdis
finni1324
Charybdis
Level 29
God Stats
0W - 1L
1,700 SR
Queue Stats
3W - 3L
1,420 Elo+
Solo
Kali
Kali
fredericpunch06
Kali
Level 25
God Stats
1W - 3L
1,425 SR
Queue Stats
18W - 27L
1,294 Elo+
Solo
Da Ji
Da Ji
kessy97
Da Ji
Level 6
God Stats
0W - 1L
1,661 SR
Queue Stats
1W - 5L
1,627 Elo+
Solo
Artio
Artio
shrewmbroo
Artio
Level 4
God Stats
1W - 1L
1,725 SR
Queue Stats
1W - 2L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Acrasya
Neith
15
7 / 0 / 7
10,545
620
9,863
9,165
3,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

16
8 / 0 / 9
11,060
651
10,083
9,763
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 4 / 8
8,232
484
3,134
9,634
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Freya
bl00dg0ld
Freya
16
11 / 0 / 6
11,152
656
11,078
12,445
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
14
7 / 1 / 4
9,289
546
8,292
14,048
7,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Hoffy2014
Osiris
14
3 / 4 / 0
8,133
478
12,645
15,128
14,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
finni1324
Charybdis
10
1 / 8 / 1
6,907
406
3,327
11,351
3,737
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
0 / 5 / 0
6,280
369
1,257
12,876
4,028
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
kessy97
Da Ji
6
0 / 18 / 1
5,426
319
4,922
13,710
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
10
1 / 4 / 0
6,874
404
3,518
15,725
10,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
35
Kills
5
5
Deaths
39
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
Acrasya
Neith
7
0
7
10.5
L
Osiris
Hoffy2014
Osiris
3
4
0
0.75
W
8
0
9
12.5
W
2
4
8
1.5
W
Freya
bl00dg0ld
Freya
11
0
6
14
L
Charybdis
finni1324
Charybdis
1
8
1
0.19
L
0
5
0
0
W
Amaterasu
7
1
4
9
L
Da Ji
kessy97
Da Ji
0
18
1
0.03
L
Artio
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,450
Damage
25,669
55,055
Taken
68,790
23,454
Mitigated
37,044
22,739
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Acrasya
Neith
9,863
5,462
0
3,254
9,165
3,240
4,376
1,048
8,117
0
63,948
L
Osiris
Hoffy2014
Osiris
12,645
2,404
0
4,112
15,128
14,185
0
5,437
9,381
15,939
34,556
W
10,083
1,009
2,063
6,039
9,763
4,194
2,785
2,013
7,750
60,313
0
W
3,134
1,104
0
1,378
9,634
4,061
471
1,562
8,072
0
31,436
W
Freya
bl00dg0ld
Freya
11,078
4,208
0
4,346
12,445
4,581
3,989
549
11,896
88,065
0
L
Charybdis
finni1324
Charybdis
3,327
1,585
42
612
11,351
3,737
58
4,579
6,724
0
33,897
L
1,257
629
0
4,406
12,876
4,028
0
1,456
11,390
0
32,848
W
Amaterasu
8,292
3,314
0
5,659
14,048
7,378
1,621
2,784
11,264
0
31,977
L
Da Ji
kessy97
Da Ji
4,922
1,757
0
96
13,710
4,286
0
4,619
8,969
0
14,436
L
Artio
3,518
500
266
3,243
15,725
10,808
0
4,393
11,165
27,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,278
Gold Earned
33,620
472
Minions Killed
245
0
Camps Cleared
0
1,555,825
Distance Traveled
1,446,913
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,545
620
117
7
0
275,702
0
L
Osiris
8,133
478
80
5
0
316,411
3
W
Ra
11,060
651
132
8
0
303,160
3
W
Fenrir
8,232
484
42
2
0
238,108
0
W
Freya
11,152
656
128
8
0
352,748
3
L
Charybdis
6,907
406
57
3
0
247,814
0
L
Kali
6,280
369
55
3
0
306,314
0
W
Amaterasu
9,289
546
53
3
0
386,107
1
L
Da Ji
5,426
319
14
1
0
254,623
0
L
Artio
6,874
404
39
2
0
321,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role