Player Matchup

Ymir
Ymir
A Rakish Rat
Ymir
Level 16
God Stats
6W - 7L
1,460 SR
Queue Stats
37W - 42L
1,486 Elo+
Party 1
Hercules
Hercules
Gambit9253
Hercules
Level 4
God Stats
6W - 3L
1,431 SR
Queue Stats
13W - 7L
1,501 Elo+
Solo
Pele
Pele
HeLuvAsians
Pele
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
55W - 56L
1,330 Elo+
Solo
King Arthur
King Arthur
RogueCentaur249
King Arthur
Level 23
God Stats
1W - 2L
1,302 SR
Queue Stats
45W - 51L
1,544 Elo+
Party 1
Artemis
Artemis
Tallboiii20
Artemis
Level 18
God Stats
35W - 49L
1,466 SR
Queue Stats
92W - 138L
1,436 Elo+
Solo
Team Averages
Level 16
1,432 SR
1,459 Elo+

VS

Team Averages
Level 8
1,593 SR
1,451 Elo+
Olorun
Olorun
JDWinning23
Olorun
Level 2
God Stats
1W - 2L
1,531 SR
Queue Stats
1W - 2L
1,479 Elo+
Solo
Ra
Ra
Saitama518
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 82L
1,314 Elo+
Solo
Izanami
Izanami
Shadowsnake8178
Izanami
Level 12
God Stats
1W - 1L
1,711 SR
Queue Stats
6W - 7L
1,463 Elo+
Solo
Nu Wa
Nu Wa
aBadBadDad
Nu Wa
Level 17
God Stats
7W - 12L
1,479 SR
Queue Stats
45W - 52L
1,457 Elo+
Solo
Anhur
Anhur
smokiboy1312
Anhur
Level 3
God Stats
1W - 1L
1,744 SR
Queue Stats
2W - 3L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 2
4,859
540
2,209
5,871
2,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Gambit9253
Hercules
10
4 / 3 / 2
6,127
681
4,318
7,035
4,690
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
8 / 0 / 0
6,348
705
4,155
5,066
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
RogueCentaur249
King Arthur
7
1 / 1 / 3
4,768
530
2,051
4,699
2,634
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Tallboiii20
Artemis
10
2 / 2 / 0
5,578
620
1,244
2,279
480
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
4
1 / 4 / 0
4,174
464
1,567
2,531
724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 4 / 0
5,141
571
2,831
5,166
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 1
6,164
685
4,808
6,537
2,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
7
0 / 4 / 0
4,528
503
1,933
2,994
637
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

2
0 / 2 / 0
3,483
387
31
1,208
216

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
17
Kills
7
8
Deaths
17
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
Hercules
Gambit9253
Hercules
4
3
2
1.67
W
8
0
0
8
L
Olorun
1
4
0
0.25
W
King Arthur
RogueCentaur249
King Arthur
1
1
3
2.5
L
3
4
0
0.75
L
3
3
1
1.17
W
Artemis
Tallboiii20
Artemis
2
2
0
1
L
Nu Wa
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,977
Damage
11,170
24,950
Taken
18,436
12,276
Mitigated
5,008
4,571
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,209
455
60
90
5,871
2,651
383
2,134
3,601
14,664
0
W
Hercules
Gambit9253
Hercules
4,318
2,798
0
2,370
7,035
4,690
812
1,276
5,759
0
24,166
W
4,155
1,402
0
1,653
5,066
1,821
0
760
4,306
0
30,339
L
Olorun
1,567
928
0
116
2,531
724
0
0
2,531
4,705
627
W
King Arthur
RogueCentaur249
King Arthur
2,051
432
165
233
4,699
2,634
674
1,565
3,025
0
12,391
L
2,831
548
0
1,000
5,166
1,421
248
1,386
3,780
19,274
0
L
4,808
3,034
0
1,818
6,537
2,010
1,574
0
6,537
0
34,543
W
Artemis
Tallboiii20
Artemis
1,244
701
0
0
2,279
480
693
60
2,219
0
23,936
L
Nu Wa
1,933
686
0
0
2,994
637
403
605
2,389
18,087
0
L
31
31
0
0
1,208
216
0
218
990
0
183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,680
Gold Earned
23,490
187
Minions Killed
166
0
Camps Cleared
0
868,178
Distance Traveled
601,092
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,859
540
17
2
0
180,319
4
W
Hercules
6,127
681
50
6
0
165,086
0
W
Pele
6,348
705
50
6
0
180,213
0
L
Olorun
4,174
464
9
1
0
84,629
2
W
King Arthur
4,768
530
22
2
0
184,463
0
L
Ra
5,141
571
43
5
0
169,641
0
L
Izanami
6,164
685
79
9
0
155,153
0
W
Artemis
5,578
620
48
5
0
158,097
0
L
Nu Wa
4,528
503
35
4
0
150,326
0
L
Anhur
3,483
387
0
0
0
41,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role