Player Matchup

Anubis
Anubis
ALE Maniac0
Anubis
Level 10
God Stats
2W - 1L
1,858 SR
Queue Stats
6W - 8L
1,549 Elo+
Solo
Yemoja
Yemoja
Cuevas CaVeBoY
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,122 Elo+
Solo
Ullr
Ullr
FIXNOM
Ullr
Level 28
God Stats
11W - 9L
1,521 SR
Queue Stats
81W - 57L
1,535 Elo+
Solo
Thor
Thor
GambitPlays
Thor
Level 26
God Stats
7W - 6L
1,500 SR
Queue Stats
147W - 163L
1,515 Elo+
Solo
Odin
Odin
charliekun34
Odin
Level 25
God Stats
26W - 15L
1,590 SR
Queue Stats
75W - 58L
1,485 Elo+
Solo
Team Averages
Level 18
1,594 SR
1,441 Elo+

VS

Team Averages
Level 16
1,556 SR
1,552 Elo+
Bacchus
Bacchus
Jevrion
Bacchus
Level 26
God Stats
10W - 7L
1,765 SR
Queue Stats
100W - 76L
1,581 Elo+
Solo
Vulcan
Vulcan
NvM Shin
Vulcan
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 128L
1,313 Elo+
Solo
Danzaburou
Danzaburou
RogueBeagler
Danzaburou
Level 21
God Stats
4W - 5L
1,515 SR
Queue Stats
32W - 24L
1,667 Elo+
Solo
Horus
Horus
Santymoy
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
mi__zyd
Thanatos
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 11L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
3 / 2 / 5
5,608
623
4,693
5,365
2,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 1
4,951
550
99
4,145
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
FIXNOM
Ullr
10
4 / 0 / 0
5,521
613
3,868
3,292
921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
7 / 2 / 2
5,989
665
4,585
6,191
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 1
5,171
575
553
2,837
1,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jevrion
Bacchus
8
2 / 2 / 0
4,856
540
2,547
5,715
4,222
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
NvM Shin
Vulcan
7
0 / 5 / 2
4,407
490
2,441
4,472
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
RogueBeagler
Danzaburou
7
0 / 2 / 2
4,537
504
2,461
5,410
1,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
Santymoy
Horus
3
0 / 3 / 0
3,526
392
128
2,956
1,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
mi__zyd
Thanatos
9
3 / 3 / 0
5,390
599
2,693
5,617
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
5
6
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
2
5
2.75
W
0
2
1
0.25
W
Ullr
FIXNOM
Ullr
4
0
0
4
W
7
2
2
4
L
Bacchus
Jevrion
Bacchus
2
2
0
1
L
Vulcan
NvM Shin
Vulcan
0
5
2
0.2
L
Danzaburou
RogueBeagler
Danzaburou
0
2
2
0.5
L
Horus
Santymoy
Horus
0
3
0
0
W
1
0
1
1.5
L
Thanatos
mi__zyd
Thanatos
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,798
Damage
10,270
21,830
Taken
24,170
8,184
Mitigated
9,971
7,019
Healing
7,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
4,693
194
0
2,223
5,365
2,097
451
1,936
3,242
24,680
0
W
99
99
190
275
4,145
2,002
424
637
3,508
3,141
0
W
Ullr
FIXNOM
Ullr
3,868
1,401
56
1,731
3,292
921
532
918
2,374
0
26,403
W
4,585
1,316
0
2,191
6,191
1,913
0
1,295
4,870
0
23,638
L
Bacchus
Jevrion
Bacchus
2,547
589
30
1,611
5,715
4,222
104
1,206
4,473
10,457
0
L
Vulcan
NvM Shin
Vulcan
2,441
974
0
534
4,472
965
270
2,489
1,983
13,442
0
L
Danzaburou
RogueBeagler
Danzaburou
2,461
887
0
1,418
5,410
1,367
207
0
5,369
0
22,042
L
Horus
Santymoy
Horus
128
29
0
223
2,956
1,582
12
128
2,756
0
2,714
W
553
308
0
353
2,837
1,251
322
26
2,790
0
18,708
L
Thanatos
mi__zyd
Thanatos
2,693
597
0
3,632
5,617
1,835
0
969
4,648
0
23,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,240
Gold Earned
22,716
203
Minions Killed
134
0
Camps Cleared
0
774,690
Distance Traveled
755,859
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,608
623
42
5
0
135,414
3
W
Yemoja
4,951
550
10
1
0
151,547
0
W
Ullr
5,521
613
49
5
0
149,045
3
W
Thor
5,989
665
48
5
0
180,187
0
L
Bacchus
4,856
540
15
2
0
186,204
0
L
Vulcan
4,407
490
18
2
0
156,632
3
L
Danzaburou
4,537
504
47
5
0
151,841
2
L
Horus
3,526
392
7
1
0
73,760
0
W
Odin
5,171
575
54
6
0
158,497
2
L
Thanatos
5,390
599
47
5
0
187,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role